Add low res images to map
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91789996e8
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@ -74,6 +74,12 @@ window.loadFileAsync = function(fullPath, bitmap, callback) {
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generationCanvas.width = sm[0];
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generationCanvas.width = sm[0];
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generationCanvas.height = sm[1];
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generationCanvas.height = sm[1];
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// Draw
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var img = new Image;
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img.onload = function(){
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const ctx = generationCanvas.getContext('2d');
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ctx.drawImage(img, 0, 0, sm[0], sm[1]);
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// Create dummy from data uri
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// Create dummy from data uri
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FS.createPreloadedFile(path, filename, generationCanvas.toDataURL(), true, true, function() {
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FS.createPreloadedFile(path, filename, generationCanvas.toDataURL(), true, true, function() {
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// Return control to C++
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// Return control to C++
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@ -87,6 +93,9 @@ window.loadFileAsync = function(fullPath, bitmap, callback) {
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}, console.error, false, false, () => {
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}, console.error, false, false, () => {
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try { FS.unlink(path + "/" + filename); } catch (err) {}
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try { FS.unlink(path + "/" + filename); } catch (err) {}
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});
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});
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};
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img.src = sm[2];
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} else {
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} else {
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if (bitmap) {
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if (bitmap) {
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console.warn('No sizemap for image', mappingKey);
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console.warn('No sizemap for image', mappingKey);
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@ -22,7 +22,13 @@ if [ -f $file ]
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then
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then
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sz=`identify -format "%w,%h" "${file}" 2>/dev/null`
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sz=`identify -format "%w,%h" "${file}" 2>/dev/null`
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if [ $? -eq 0 ]; then
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if [ $? -eq 0 ]; then
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echo "\"$fl\": [${sz}]," >> bitmap-map.js
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convert "$file" -resize 64x64\> "conv.png"
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mimetype=$(file -bN --mime-type "conv.png")
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content=$(base64 -w0 < "conv.png")
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duri="data:$mimetype;base64,$content"
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rm "conv.png"
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echo "\"$fl\": [${sz},\"${duri}\"]," >> bitmap-map.js
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fi
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fi
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fi
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fi
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