Fixed auto-resolution and window after fullscreen
Gamers do not need to enter the resolution settings in the config.
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parent
9b7a91075b
commit
1ad14d35da
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@ -126,6 +126,10 @@ void EventThread::process(RGSSThreadData &rtData)
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int defScreenW, defScreenH;
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defScreenW = rtData.config.defScreenW;
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defScreenH = rtData.config.defScreenH;
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SDL_SetWindowSize(win, 544, 416);
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int defScreenW_new, defScreenH_new;
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int firstrun;
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firstrun = 0;
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int toggleFSMod = rtData.config.anyAltToggleFS ? KMOD_ALT : KMOD_LALT;
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fps.lastFrame = SDL_GetPerformanceCounter();
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@ -212,7 +216,17 @@ void EventThread::process(RGSSThreadData &rtData)
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{
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case SDL_WINDOWEVENT_SIZE_CHANGED :
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winW = event.window.data1;
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winH = event.window.data2;
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winH = event.window.data2;
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if (firstrun == 1)
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{
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firstrun = 2;
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SDL_SetWindowPosition(win, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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}
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if (firstrun == 0)
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{
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firstrun = 1;
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SDL_SetWindowPosition(win, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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}
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windowSizeMsg.post(Vec2i(winW, winH));
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resetInputStates();
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@ -268,13 +282,11 @@ void EventThread::process(RGSSThreadData &rtData)
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SDL_SetWindowTitle(win, pendingTitle);
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pendingTitle[0] = '\0';
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havePendingTitle = false;
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SDL_SetWindowSize(win, defScreenW, defScreenH);
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SDL_SetWindowPosition(win, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_SetWindowSize(win, defScreenW_new, defScreenH_new);
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}
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else
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{
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SDL_SetWindowSize(win, defScreenW, defScreenH);
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SDL_SetWindowPosition(win, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_SetWindowSize(win, defScreenW_new, defScreenH_new);
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}
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break;
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@ -555,8 +567,6 @@ void EventThread::resetInputStates()
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void EventThread::setFullscreen(SDL_Window *win, bool mode)
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{
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SDL_GetDesktopDisplayMode(0, &dm);
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SDL_SetWindowSize(win, dm.w, dm.h);
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SDL_WINDOWEVENT_SIZE_CHANGED;
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SDL_SetWindowFullscreen
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(win, mode ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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fullscreen = mode;
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