Fix shader code. Thanks Mesa!

On the other hand, the kind of shit fglrx
just lets through boggles the mind.
This commit is contained in:
Jonas Kulla 2013-10-02 15:00:17 +02:00
parent bb70c39811
commit 19c30e3ddd
5 changed files with 11 additions and 11 deletions

View file

@ -9,7 +9,7 @@ uniform vec4 flash;
varying vec2 v_texCoord;
const vec3 lumaF = { .299, .587, .114 };
const vec3 lumaF = vec3(.299, .587, .114);
void main()
{
@ -17,7 +17,7 @@ void main()
vec4 frag = texture2D(texture, v_texCoord);
/* Apply gray */
const float luma = dot(frag.rgb, lumaF);
float luma = dot(frag.rgb, lumaF);
frag.rgb = mix(frag.rgb, vec3(luma), tone.w);
/* Apply tone */