Fix shader code. Thanks Mesa!
On the other hand, the kind of shit fglrx just lets through boggles the mind.
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5 changed files with 11 additions and 11 deletions
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@ -14,6 +14,6 @@ void main()
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gl_Position = projMat * vec4(position, 0, 1);
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v_texCoord = texCoord * texSizeInv;
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v_blurCoord[0] = vec2(texCoord.x, texCoord.y-1) * texSizeInv;
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v_blurCoord[1] = vec2(texCoord.x, texCoord.y+1) * texSizeInv;
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v_blurCoord[0] = vec2(texCoord.x, texCoord.y-1.0) * texSizeInv;
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v_blurCoord[1] = vec2(texCoord.x, texCoord.y+1.0) * texSizeInv;
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}
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