MRI-Binding: Audio: Bind RGSS3 functions
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					 1 changed files with 55 additions and 10 deletions
				
			
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					@ -24,6 +24,30 @@
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#include "binding-util.h"
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					#include "binding-util.h"
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#include "exception.h"
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					#include "exception.h"
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					#define DEF_PLAY_STOP_POS(entity) \
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						RB_METHOD(audio_##entity##Play) \
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						{ \
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							RB_UNUSED_PARAM; \
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							const char *filename; \
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							int volume = 100; \
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							int pitch = 100; \
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							double pos = 0.0; \
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							rb_get_args(argc, argv, "z|iif", &filename, &volume, &pitch, &pos RB_ARG_END); \
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							GUARD_EXC( shState->audio().entity##Play(filename, volume, pitch, pos); ) \
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							return Qnil; \
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						} \
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						RB_METHOD(audio_##entity##Stop) \
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						{ \
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							RB_UNUSED_PARAM; \
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							shState->audio().entity##Stop(); \
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							return Qnil; \
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						} \
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						RB_METHOD(audio_##entity##Pos) \
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						{ \
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							RB_UNUSED_PARAM; \
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							return rb_float_new(shState->audio().entity##Pos()); \
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						}
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#define DEF_PLAY_STOP(entity) \
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					#define DEF_PLAY_STOP(entity) \
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	RB_METHOD(audio_##entity##Play) \
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						RB_METHOD(audio_##entity##Play) \
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	{ \
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						{ \
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					@ -52,13 +76,26 @@ RB_METHOD(audio_##entity##Fade) \
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	return Qnil; \
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						return Qnil; \
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}
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					}
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#define DEF_PLAY_STOP_FADE(entity) \
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					#define DEF_POS(entity) \
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	DEF_PLAY_STOP(entity) \
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						RB_METHOD(audio_##entity##Pos) \
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	DEF_FADE(entity)
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						{ \
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							RB_UNUSED_PARAM; \
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							return rb_float_new(shState->audio().entity##Pos()); \
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						}
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DEF_PLAY_STOP_FADE( bgm )
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					#ifdef RGSS3
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DEF_PLAY_STOP_FADE( bgs )
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					DEF_PLAY_STOP_POS( bgm )
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DEF_PLAY_STOP_FADE( me  )
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					DEF_PLAY_STOP_POS( bgs )
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					#else
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					DEF_PLAY_STOP( bgm )
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					DEF_PLAY_STOP( bgs )
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					#endif
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					DEF_PLAY_STOP( me )
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					DEF_FADE( bgm )
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					DEF_FADE( bgs )
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					DEF_FADE( me )
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DEF_PLAY_STOP( se )
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					DEF_PLAY_STOP( se )
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					@ -74,15 +111,23 @@ DEF_PLAY_STOP( se  )
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	BIND_PLAY_STOP(entity) \
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						BIND_PLAY_STOP(entity) \
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	BIND_FADE(entity)
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						BIND_FADE(entity)
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					#define BIND_POS(entity) \
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						_rb_define_module_function(module, #entity "_pos", audio_##entity##Pos);
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void
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					void
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audioBindingInit()
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					audioBindingInit()
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{
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					{
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	VALUE module = rb_define_module("Audio");
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						VALUE module = rb_define_module("Audio");
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	BIND_PLAY_STOP_FADE( bgm )
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						BIND_PLAY_STOP_FADE( bgm );
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	BIND_PLAY_STOP_FADE( bgs )
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						BIND_PLAY_STOP_FADE( bgs );
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	BIND_PLAY_STOP_FADE( me  )
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						BIND_PLAY_STOP_FADE( me  );
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					#ifdef RGSS3
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						BIND_POS( bgm );
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						BIND_POS( bgs );
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					#endif
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	BIND_PLAY_STOP( se )
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						BIND_PLAY_STOP( se )
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}
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					}
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