Config: Add 'preloadScript' entry to run raw scripts before the game scripts
Useful to insert common code, wrappers etc. without touching Scripts.rxdata.
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@ -295,7 +295,8 @@ VALUE kernelLoadDataInt(const char *filename);
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static void runRMXPScripts()
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{
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const std::string &scriptPack = shState->rtData().config.game.scripts;
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const Config &conf = shState->rtData().config;
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const std::string &scriptPack = conf.game.scripts;
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if (scriptPack.empty())
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{
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@ -371,6 +372,10 @@ static void runRMXPScripts()
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rb_ary_store(script, 3, rb_str_new_cstr(decodeBuffer.c_str()));
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}
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/* Execute preloaded scripts */
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for (size_t i = 0; i < conf.preloadScripts.size(); ++i)
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runCustomScript(conf.preloadScripts[i]);
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for (long i = 0; i < scriptCount; ++i)
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{
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VALUE script = rb_ary_entry(scriptArray, i);
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@ -379,7 +384,7 @@ static void runRMXPScripts()
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RSTRING_LEN(scriptDecoded));
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VALUE fname;
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if (shState->rtData().config.useScriptNames)
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if (conf.useScriptNames)
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{
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fname = rb_ary_entry(script, 1);
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}
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@ -100,6 +100,14 @@
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# customScript=/path/to/script.rb
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# Define raw scripts to be executed before the
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# actual Scripts.rxdata execution starts
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# (default: none)
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#
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# preloadScript=my_win32_wrapper.rb
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# preloadScript=ruby18_fixes.rb
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# Index all accesible assets via their lower case path
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# (emulates windows case insensitivity)
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# (default: enabled)
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@ -177,6 +177,7 @@ void Config::read(int argc, char *argv[])
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po::options_description podesc;
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podesc.add_options()
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PO_DESC_ALL
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("preloadScript", po::value<StringVec>()->composing())
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("RTP", po::value<StringVec>()->composing())
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("fontSub", po::value<StringVec>()->composing())
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("rubyLoadpath", po::value<StringVec>()->composing())
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@ -210,6 +211,8 @@ void Config::read(int argc, char *argv[])
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PO_DESC_ALL;
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GUARD_ALL( preloadScripts = vm["preloadScript"].as<StringVec>(); );
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GUARD_ALL( rtps = vm["RTP"].as<StringVec>(); );
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GUARD_ALL( fontSubs = vm["fontSub"].as<StringVec>(); );
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@ -69,6 +69,7 @@ struct Config
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bool useScriptNames;
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std::string customScript;
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std::vector<std::string> preloadScripts;
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std::vector<std::string> rtps;
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std::vector<std::string> fontSubs;
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