Process only animated tiles

Trying to make copies of static tiles and animating
them has bad results on some GLES devices
This commit is contained in:
Varun Patil 2019-05-12 21:22:05 +05:30
parent bcdd187f69
commit 0f4de4b5f7
4 changed files with 52 additions and 14 deletions

View file

@ -6,6 +6,14 @@ uniform vec2 translation;
uniform float aniIndex;
uniform float t1Ani;
uniform float t2Ani;
uniform float t3Ani;
uniform float t4Ani;
uniform float t5Ani;
uniform float t6Ani;
uniform float t7Ani;
attribute vec2 position;
attribute vec2 texCoord;
@ -20,6 +28,16 @@ void main()
vec2 tex = texCoord;
lowp float pred = float(tex.x <= atAreaW && tex.y <= atAreaH);
highp int tileIndex = int(tex.y / 128.0) + 1;
if ((tileIndex == 1 && t1Ani >= 1.0) ||
(tileIndex == 2 && t2Ani >= 1.0) ||
(tileIndex == 3 && t3Ani >= 1.0) ||
(tileIndex == 4 && t4Ani >= 1.0) ||
(tileIndex == 5 && t5Ani >= 1.0) ||
(tileIndex == 6 && t6Ani >= 1.0) ||
(tileIndex == 7 && t7Ani >= 1.0))
tex.x += aniIndex * atAniOffset * pred;
gl_Position = projMat * vec4(position + translation, 0, 1);