Process only animated tiles
Trying to make copies of static tiles and animating them has bad results on some GLES devices
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4 changed files with 52 additions and 14 deletions
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@ -6,6 +6,14 @@ uniform vec2 translation;
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uniform float aniIndex;
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uniform float t1Ani;
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uniform float t2Ani;
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uniform float t3Ani;
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uniform float t4Ani;
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uniform float t5Ani;
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uniform float t6Ani;
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uniform float t7Ani;
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attribute vec2 position;
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attribute vec2 texCoord;
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@ -20,6 +28,16 @@ void main()
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vec2 tex = texCoord;
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lowp float pred = float(tex.x <= atAreaW && tex.y <= atAreaH);
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highp int tileIndex = int(tex.y / 128.0) + 1;
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if ((tileIndex == 1 && t1Ani >= 1.0) ||
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(tileIndex == 2 && t2Ani >= 1.0) ||
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(tileIndex == 3 && t3Ani >= 1.0) ||
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(tileIndex == 4 && t4Ani >= 1.0) ||
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(tileIndex == 5 && t5Ani >= 1.0) ||
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(tileIndex == 6 && t6Ani >= 1.0) ||
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(tileIndex == 7 && t7Ani >= 1.0))
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tex.x += aniIndex * atAniOffset * pred;
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gl_Position = projMat * vec4(position + translation, 0, 1);
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