Puzzle code for demo, etc
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					 4 changed files with 34 additions and 7 deletions
				
			
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			@ -1,7 +1,10 @@
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module Item
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  COMBINATIONS = {
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    [3, 4] => 5,
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    [25, 26] => 30,
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    [3, 4] => 5, # alcohol + dry branch => wet branch
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    [25, 26] => 30, # feather + ink bottle => pen
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    [32, 36] => 33, # button + magnets => magnetized button
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    [37, 38] => 32, # tin + scissors => button
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    [36, 37] => 100, # tin + magnets => can't combine
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  }
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  def self.combine(item_a, item_b)
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			@ -3,6 +3,7 @@ class Game_Oneshot
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  # * Public Instance Variables
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  #--------------------------------------------------------------------------
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  attr_accessor :player_name              # map music (for battle memory)
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  attr_accessor :plight_timer             # start of plight's plight
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  def initialize
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    user_name = Oneshot::USER_NAME.split(/\s+/)
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			@ -13,6 +14,7 @@ class Game_Oneshot
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    end
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    @lights = {}
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    self.lang = Oneshot::LANG
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    @plight_timer = nil
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  end
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  # lang
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			@ -29,9 +31,9 @@ class Game_Oneshot
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  # MARSHAL
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  def marshal_dump
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    [@player_name, @lang]
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    [@player_name, @lang, @plight_timer]
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  end
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  def marshal_load(array)
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    @player_name, self.lang = array
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    @player_name, self.lang, @plight_timer = array
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  end
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end
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			@ -18,12 +18,12 @@ class Interpreter
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    # Create full text string
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    choices = false
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    text = @list[@index].parameters[0].strip
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    text = @list[@index].parameters[0].rstrip
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    loop do
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      # 401: another line of text
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      if @list[@index+1].code == 401
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        @index += 1
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        text << " " << @list[@index].parameters[0]
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        text << " " << @list[@index].parameters[0].rstrip
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      else
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        # 102: show choices
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        if @list[@index+1].code == 102
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			@ -41,7 +41,7 @@ class Interpreter
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        break
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      end
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    end
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    text.gsub!(/\s+\\n\s+/, '\\n')
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    text.gsub!(/\s*\\n\s*/, '\\n')
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    text.strip!
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    # Translate text
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			@ -112,3 +112,25 @@ end
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def green_ambient
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  ambient -50, -50, -50
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end
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# Misc
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def watcher_tell_time
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  hour = Time.now.hour
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  if hour >= 6 && hour < 12
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    Script.tmp_v1 = 0
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  elsif hour >= 12 && hour < 17
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    Script.tmp_v1 = 1
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  elsif hour >= 17
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    Script.tmp_v1 = 2
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  else
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    Script.tmp_v1 = 3
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  end
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end
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def plight_start_timer
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  $game_oneshot.plight_timer = Time.now
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end
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def plight_update_timer
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  Script.tmp_v1 = ((Time.now - $game_oneshot.plight_timer) / 60).to_i
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end
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