Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
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@ -124,6 +124,15 @@
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# subImageFix=false
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# subImageFix=false
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# Enable framebuffer blitting if the driver is
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# capable of it. Some drivers carry buggy
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# implementations of this functionality, so
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# disabling it can be used as a workaround
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# (default: enabled)
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#
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# enableBlitting=true
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# Limit the maximum size (width, height) of
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# Limit the maximum size (width, height) of
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# most textures mkxp will create (exceptions are
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# most textures mkxp will create (exceptions are
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# rendering backbuffers and similar).
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# rendering backbuffers and similar).
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@ -166,6 +166,7 @@ void Config::read(int argc, char *argv[])
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PO_DESC(syncToRefreshrate, bool, false) \
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PO_DESC(syncToRefreshrate, bool, false) \
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PO_DESC(solidFonts, bool, false) \
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PO_DESC(solidFonts, bool, false) \
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PO_DESC(subImageFix, bool, false) \
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PO_DESC(subImageFix, bool, false) \
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PO_DESC(enableBlitting, bool, true) \
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PO_DESC(maxTextureSize, int, 0) \
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PO_DESC(maxTextureSize, int, 0) \
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PO_DESC(gameFolder, std::string, ".") \
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PO_DESC(gameFolder, std::string, ".") \
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PO_DESC(anyAltToggleFS, bool, false) \
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PO_DESC(anyAltToggleFS, bool, false) \
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@ -49,6 +49,7 @@ struct Config
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bool solidFonts;
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bool solidFonts;
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bool subImageFix;
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bool subImageFix;
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bool enableBlitting;
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int maxTextureSize;
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int maxTextureSize;
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std::string gameFolder;
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std::string gameFolder;
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@ -102,6 +102,9 @@ int rgssThreadFun(void *userdata)
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return 0;
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return 0;
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}
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}
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if (!conf.enableBlitting)
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gl.BlitFramebuffer = 0;
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gl.ClearColor(0, 0, 0, 1);
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gl.ClearColor(0, 0, 0, 1);
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gl.Clear(GL_COLOR_BUFFER_BIT);
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gl.Clear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapWindow(win);
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SDL_GL_SwapWindow(win);
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