2015-11-17 20:35:51 +00:00
|
|
|
#==============================================================================
|
|
|
|
# ** Sprite_Character
|
|
|
|
#------------------------------------------------------------------------------
|
|
|
|
# This sprite is used to display the character.It observes the Game_Character
|
|
|
|
# class and automatically changes sprite conditions.
|
|
|
|
#==============================================================================
|
|
|
|
|
2015-11-22 22:35:08 +00:00
|
|
|
class Sprite_Character
|
2015-11-17 20:35:51 +00:00
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
# * Public Instance Variables
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
attr_accessor :character # character
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
# * Object Initialization
|
2015-11-22 22:35:08 +00:00
|
|
|
# viewport : viewport
|
|
|
|
# light_viewport : light viewport
|
|
|
|
# character : character (Game_Character)
|
2015-11-17 20:35:51 +00:00
|
|
|
#--------------------------------------------------------------------------
|
2015-11-22 22:35:08 +00:00
|
|
|
def initialize(viewport, light_viewport, character = nil)
|
2015-11-23 00:03:11 +00:00
|
|
|
@sprite = RPG::Sprite.new(viewport)
|
|
|
|
@light_sprite = RPG::Sprite.new(light_viewport)
|
2015-11-22 22:35:08 +00:00
|
|
|
@light_sprite.blend_type = 1
|
2015-11-17 20:35:51 +00:00
|
|
|
@character = character
|
|
|
|
update
|
|
|
|
end
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
# * Frame Update
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
def update
|
2015-11-22 22:35:08 +00:00
|
|
|
# Update sprites
|
|
|
|
@sprite.update
|
|
|
|
@light_sprite.update
|
2015-11-17 20:35:51 +00:00
|
|
|
# If tile ID, file name, or hue are different from current ones
|
|
|
|
if @tile_id != @character.tile_id or
|
|
|
|
@character_name != @character.character_name or
|
|
|
|
@character_hue != @character.character_hue
|
|
|
|
# Remember tile ID, file name, and hue
|
|
|
|
@tile_id = @character.tile_id
|
|
|
|
@character_name = @character.character_name
|
|
|
|
@character_hue = @character.character_hue
|
|
|
|
# If tile ID value is valid
|
|
|
|
if @tile_id >= 384
|
2015-11-22 22:35:08 +00:00
|
|
|
@sprite.bitmap = RPG::Cache.tile($game_map.tileset_name,
|
2015-11-17 20:35:51 +00:00
|
|
|
@tile_id, @character.character_hue)
|
2015-11-22 22:35:08 +00:00
|
|
|
@light_sprite.visible = false
|
|
|
|
@sprite.src_rect.set(0, 0, 32, 32)
|
|
|
|
@light_sprite.src_rect.set(0, 0, 32, 32)
|
2015-11-17 20:35:51 +00:00
|
|
|
self.ox = 16
|
|
|
|
self.oy = 32
|
|
|
|
# If tile ID value is invalid
|
|
|
|
else
|
2015-11-22 22:35:08 +00:00
|
|
|
@sprite.bitmap = RPG::Cache.character(@character.character_name,
|
2015-11-17 20:35:51 +00:00
|
|
|
@character.character_hue)
|
2015-11-22 22:35:08 +00:00
|
|
|
begin
|
|
|
|
@light_sprite.bitmap = RPG::Cache.lightmap(@character.character_name)
|
|
|
|
@light_sprite.visible = true
|
|
|
|
rescue
|
|
|
|
@light_sprite.bitmap = nil
|
|
|
|
@light_sprite.visible = false
|
|
|
|
end
|
|
|
|
@cw = @sprite.bitmap.width / 4
|
|
|
|
@ch = @sprite.bitmap.height / 4
|
2015-11-17 20:35:51 +00:00
|
|
|
self.ox = @cw / 2
|
|
|
|
self.oy = @ch
|
|
|
|
end
|
|
|
|
end
|
|
|
|
# Set visible situation
|
|
|
|
self.visible = (not @character.transparent)
|
|
|
|
# If graphic is character
|
|
|
|
if @tile_id == 0
|
|
|
|
# Set rectangular transfer
|
|
|
|
sx = @character.pattern * @cw
|
|
|
|
sy = (@character.direction - 2) / 2 * @ch
|
2015-11-22 22:35:08 +00:00
|
|
|
@sprite.src_rect.set(sx, sy, @cw, @ch)
|
|
|
|
@light_sprite.src_rect.set(sx, sy, @cw, @ch)
|
2015-11-17 20:35:51 +00:00
|
|
|
end
|
|
|
|
# Set sprite coordinates
|
|
|
|
self.x = @character.screen_x
|
|
|
|
self.y = @character.screen_y
|
|
|
|
self.z = @character.screen_z(@ch)
|
|
|
|
# Set opacity level, blend method, and bush depth
|
|
|
|
self.opacity = @character.opacity
|
|
|
|
self.blend_type = @character.blend_type
|
|
|
|
self.bush_depth = @character.bush_depth
|
|
|
|
# Animation
|
|
|
|
if @character.animation_id != 0
|
|
|
|
animation = $data_animations[@character.animation_id]
|
|
|
|
animation(animation, true)
|
|
|
|
@character.animation_id = 0
|
|
|
|
end
|
|
|
|
end
|
2015-11-22 22:35:08 +00:00
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
# * Sprite attribute wrapper
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
def self.sprite_attr(*args)
|
|
|
|
args.each do |arg|
|
|
|
|
class_eval("def #{arg};@sprite.#{arg};end")
|
|
|
|
class_eval("def #{arg}=(val);@sprite.#{arg}=val;@light_sprite.#{arg}=val;end")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
# * RPG::Sprite methods
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
def whiten
|
|
|
|
@sprite.whiten
|
|
|
|
@light_sprite.whiten
|
|
|
|
end
|
|
|
|
def appear
|
|
|
|
@sprite.appear
|
|
|
|
@light_sprite.appear
|
|
|
|
end
|
|
|
|
def escape
|
|
|
|
@sprite.escape
|
|
|
|
@light_sprite.escape
|
|
|
|
end
|
|
|
|
def collapse
|
|
|
|
@sprite.collapse
|
|
|
|
@light_sprite.collapse
|
|
|
|
end
|
|
|
|
def damage(value, critical)
|
|
|
|
@sprite.damage(value, critical)
|
|
|
|
end
|
|
|
|
def animation(animation, hit)
|
|
|
|
@sprite.animation(animation, hit)
|
|
|
|
end
|
|
|
|
def loop_animation(animation, hit)
|
|
|
|
@sprite.loop_animation(animation)
|
|
|
|
end
|
|
|
|
def blink_on
|
|
|
|
@sprite.blink_on
|
|
|
|
@light_sprite.blink_on
|
|
|
|
end
|
|
|
|
def blink_off
|
|
|
|
@sprite.blink_off
|
|
|
|
@light_sprite.blink_off
|
|
|
|
end
|
|
|
|
def blink?
|
|
|
|
@sprite.blink?
|
|
|
|
end
|
|
|
|
def effect?
|
|
|
|
@sprite.effect?
|
|
|
|
end
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
# * Sprite methods
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
def dispose
|
|
|
|
@sprite.dispose
|
|
|
|
@light_sprite.dispose
|
|
|
|
@sprite = nil
|
|
|
|
@light_sprite = nil
|
|
|
|
end
|
|
|
|
def disposed?
|
|
|
|
@sprite == nil
|
|
|
|
end
|
|
|
|
def flash(color, duration)
|
|
|
|
@sprite.flash(color, duration)
|
|
|
|
@light_sprite.flash(color, duration)
|
|
|
|
end
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
# * Sprite properties
|
|
|
|
#--------------------------------------------------------------------------
|
|
|
|
sprite_attr :src_rect
|
|
|
|
sprite_attr :visible
|
|
|
|
sprite_attr :x, :y, :z
|
|
|
|
sprite_attr :ox, :oy
|
|
|
|
sprite_attr :zoom_x, :zoom_y
|
|
|
|
sprite_attr :angle
|
|
|
|
sprite_attr :mirror
|
|
|
|
sprite_attr :bush_depth
|
|
|
|
sprite_attr :opacity
|
|
|
|
sprite_attr :color
|
|
|
|
sprite_attr :tone
|
|
|
|
def blend_type
|
|
|
|
@sprite.blend_type
|
|
|
|
end
|
|
|
|
def blend_type=(val)
|
|
|
|
@sprite.blend_type = val
|
|
|
|
end
|
2015-11-17 20:35:51 +00:00
|
|
|
end
|