2013-09-01 14:27:21 +00:00
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/*
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** config.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include <QByteArray>
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#include <QVector>
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2013-09-03 09:07:56 +00:00
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#include <QHash>
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#include <QVariant>
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2013-09-01 14:27:21 +00:00
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struct Config
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{
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bool debugMode;
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bool winResizable;
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bool fullscreen;
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2013-09-23 08:39:16 +00:00
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bool fixedAspectRatio;
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2013-09-23 09:00:50 +00:00
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bool smoothScaling;
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2013-09-01 14:27:21 +00:00
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bool vsync;
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int defScreenW;
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int defScreenH;
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bool solidFonts;
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QByteArray gameFolder;
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QByteArray customScript;
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QVector<QByteArray> rtps;
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2013-09-03 09:07:56 +00:00
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/* Any values in the [Binding]
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* group are collected here */
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QHash<QByteArray, QVariant> bindingConf;
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2013-09-01 14:27:21 +00:00
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/* Game INI contents */
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struct {
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QByteArray scripts;
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QByteArray title;
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} game;
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Config();
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void read();
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void readGameINI();
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};
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#endif // CONFIG_H
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