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<!doctype html>
< html lang = "en-us" >
< head >
< meta charset = "utf-8" >
< meta http-equiv = "Content-Type" content = "text/html; charset=utf-8" >
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< script src = "js/localforage.min.js" > < / script >
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< script src = "gameasync/mapping.js" > < / script >
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< title > MKXP< / title >
< style >
body {
margin: 0;
padding: 0;
background-color: black;
height: 100vh
}
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#main {
height: 100%;
width: 100%;
}
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#canvas {
padding: 0;
margin: 0 auto;
display: block;
border: 0px none;
background-color: black;
height: 100%;
}
#spinner {
position: fixed;
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bottom: 40px;
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left: 20px;
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opacity: 0.5;
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}
.spinner {
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height: 25px;
width: 25px;
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margin: 0px auto;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid white;
border-right: 10px solid white;
border-bottom: 10px solid white;
border-top: 10px solid transparent;
border-radius: 100%;
background-color: transparent;
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
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#fullscreen {
position: fixed;
bottom: 20px;
right: 20px;
opacity: 0.5;
cursor: pointer;
}
#fullscreen:hover {
opacity: 1;
}
#fullscreen > svg {
height: 25px;
width: 25px;
}
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#progress {
background-color: white;
opacity: 0.6;
position: fixed;
bottom: 0; left: 0;
color: black;
padding: 3px 10px;
border-top-right-radius: 5px;
}
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< / style >
< / head >
< body >
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< div id = "main" >
< div style = "overflow:visible;" id = "spinner" >
< div class = "spinner" > < / div >
< / div >
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< div id = "progress" > Loading ...< / div >
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< canvas class = "emscripten" id = "canvas" oncontextmenu = "event.preventDefault()" tabindex = -1 width = "640" height = "480" > < / canvas >
< / div >
< div onclick = "fullscreen()" id = "fullscreen" >
< svg version = "1.1" xmlns = "http://www.w3.org/2000/svg" xmlns:xlink = "http://www.w3.org/1999/xlink" x = "0px" y = "0px" viewBox = "0 0 1000 1000" enable-background = "new 0 0 1000 1000" xml:space = "preserve" >
< g >
< path fill = "white" d = "M947.4,9.8H707.6c-23.6,0-42.7,19.2-42.7,42.8l98.5,98.8L644.5,270.3c-11.9,11.9-17.9,27.5-17.9,43.1s6,31.2,17.9,43.1c23.8,23.8,62.4,23.8,86.3,0l118.7-118.7l97.9,98.3c23.6,0,42.6-19.2,42.6-42.8V52.5C990,29,971,9.8,947.4,9.8L947.4,9.8z" / >
< path fill = "white" d = "M947.2,664.7l-100.4,100l-121-121c-23.9-23.9-62.4-23.9-86.3,0c-23.8,23.8-23.8,62.4,0,86.2l121,120.9l-96.7,96.4c0,23.6,19.2,42.6,42.8,42.6h240.7c23.6,0,42.8-19,42.8-42.6V707.4C990,683.7,970.8,664.7,947.2,664.7L947.2,664.7z" / >
< path fill = "white" d = "M238.1,150.9L336.4,53c0-23.6-19.3-42.6-42.8-42.6H52.9c-23.6,0-42.8,19-42.8,42.6v239.7c0,23.6,19.2,42.7,42.8,42.7l98.9-98.4l122.1,122c11.9,12,27.5,17.9,43,17.9c15.7,0,31.2-6,43.2-17.9c23.7-23.7,23.7-62.4,0-86.1L238.1,150.9L238.1,150.9z" / >
< path fill = "white" d = "M312.1,602.7L151.5,763.3L52.7,664C29.2,664,10,683.2,10,706.8v240.7c0,23.6,19.2,42.8,42.7,42.8h239.8c23.5,0,42.6-19.2,42.6-42.8l-97.4-97.9l160.7-160.7c23.9-23.9,23.9-62.4,0-86.3C374.6,578.9,336,578.9,312.1,602.7L312.1,602.7z" / >
< / g >
< / svg >
< / div >
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< script type = 'text/javascript' >
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var namespace = 'kne';
window.saveFile = function(filename) {
const buf = FS.readFile('/game/' + filename);
const b64 = btoa(String.fromCharCode.apply(null, buf));
localforage.setItem(namespace + filename, b64);
localforage.getItem(namespace, function(err, res) {
if (err || !res) res = {};
res[filename] = 1;
localforage.setItem(namespace, res);
});
};
var loadFiles = function() {
localforage.getItem(namespace, function(err, res) {
if (err || !res) return;
const keys = Object.keys(res);
console.log('Locally stored savefiles', keys);
keys.forEach((key) => {
localforage.getItem(namespace + key, (err, res) => {
if (err) return;
const buf = new Uint8Array(atob(res).split('').map((c) => c.charCodeAt(0)));
FS.writeFile('/game/' + key, buf);
});
});
});
}
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var createDummies = function() {
// Base directory
FS.mkdir('/game');
// Create dummy objects
Object.values(mapping).forEach((file) => {
// Get filename
const filename = '/game/' + file.split("?")[0];
// Check if folder
if (file.endsWith('h=')) {
return FS.mkdir(filename);
}
// Create dummy file
FS.writeFile(filename, '1');
});
};
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var Module = {
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preRun: [createDummies],
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postRun: [loadFiles],
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noAudioDecoding: true,
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print: (function() {
return function(text) {
console.log(text);
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
}
};
window.setBusy = function() {
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document.getElementById('spinner').style.opacity = "0.5";
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};
window.setNotBusy = function() {
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document.getElementById('spinner').style.opacity = "0";
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};
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function fullscreen() {
document.getElementById('main').requestFullscreen();
}
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window.onerror = function() {
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console.error("An error occured!")
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};
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window.fileLoadedAsync = function(file) {
if (!(/.*Map.*rxdata/i.test(file))) return;
fetch('preload/' + file + '.json')
.then(function(response) {
return response.json();
})
.then(function(jsonResponse) {
jsonResponse.forEach((f) => {
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const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
if (!url) return;
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// Preload the asset
setTimeout(() => {
fetch('gameasync/' + url).then().catch();
}, 1000);
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});
});
};
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var hideTimer = 0;
function getLazyAsset(url, filename, callback) {
const xhr = new XMLHttpRequest();
const pdiv = document.getElementById("progress");
let showTimer = 0;
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let abortTimer = 0;
const retry = () => {
xhr.abort();
getLazyAsset(url, filename, callback);
}
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xhr.onreadystatechange = function() {
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if (xhr.readyState == XMLHttpRequest.DONE & & xhr.status >= 200 & & xhr.status < 400 ) {
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pdiv.innerHTML = `${filename} - done`;
hideTimer = setTimeout(() => {
pdiv.style.opacity = '0';
hideTimer = 0;
}, 500);
callback();
clearTimeout(showTimer);
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clearTimeout(abortTimer);
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}
}
xhr.onprogress = function (event) {
const loaded = Math.round(event.loaded / 1024);
const total = Math.round(event.total / 1024);
pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
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clearTimeout(abortTimer);
abortTimer = setTimeout(retry, 3000);
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};
xhr.open('GET', url);
xhr.send();
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pdiv.innerHTML = `${filename} - starting`;
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showTimer = setTimeout(() => {
pdiv.style.opacity = '0.5';
}, 100);
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abortTimer = setTimeout(retry, 3000);
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if (hideTimer) {
clearTimeout(hideTimer);
hideTimer = 0;
}
}
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< / script >
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< script >
// Load wasm then initialize
setTimeout(() => {
getLazyAsset('mkxp.wasm', 'Game engine', () => {
const s = document.createElement('script');
s.setAttribute('src', 'mkxp.js');
document.body.appendChild(s);
});
}, 500);
< / script >
<!-- {{{ SCRIPT }}} -->
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< / body >
< / html >