mkxp/src/sharedstate.cpp

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/*
** sharedstate.cpp
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**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sharedstate.h"
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#include "util.h"
#include "filesystem.h"
#include "graphics.h"
#include "input.h"
#include "audio.h"
#include "glstate.h"
#include "shader.h"
#include "texpool.h"
#include "font.h"
#include "eventthread.h"
#include "gl-util.h"
#include "global-ibo.h"
#include "quad.h"
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#include "binding.h"
#include "exception.h"
#include "sharedmidistate.h"
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#include <unistd.h>
#include <stdio.h>
#include <string>
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SharedState *SharedState::instance = 0;
int SharedState::rgssVersion = 0;
static GlobalIBO *_globalIBO = 0;
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static const char *defGameArchive()
{
if (rgssVer == 1)
return "Game.rgssad";
else if (rgssVer == 2)
return "Game.rgss2a";
else if (rgssVer == 3)
return "Game.rgss3a";
assert(!"unreachable");
return 0;
}
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struct SharedStatePrivate
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{
void *bindingData;
SDL_Window *sdlWindow;
Scene *screen;
FileSystem fileSystem;
EventThread &eThread;
RGSSThreadData &rtData;
Config &config;
SharedMidiState midiState;
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Graphics graphics;
Input input;
Audio audio;
GLState _glState;
ShaderSet shaders;
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TexPool texPool;
Font: Overhaul font asset discovery Previously, any font names requested by RGSS would be translated directly to filenames by lowercasing and replacing spaces with underscores (and finally doing some extension substitution). To make this whole thing work smoother as well as get closer to how font discovery is done in VX, we now scan the "Fonts/" folder at startup and index all present font assets by their family name; now, if an "Open Sans" font is present in "Fonts/", it will be used regardless of filename. Font assets with "Regular" style are preferred, but in their absence, mkxp will make use of any other style it can find for the respective family. This is not the exact same behavior as VX, but it should cover 95% of use cases. Previously, one could substitute fonts via filenames, ie. to substitute "Arial" with "Open Sans", one would just rename "OpenSans.ttf" to "arial.ttf" and put it in "Fonts/". With the above change, this is no longer possible. As an alternative, one can now explicitly specify font family substitutions via mkxp.conf; eg. for the above case, one would add fontSub=Arial>Open Sans to the configuration file. Multiple such rules can be specified. In the process, I also added the ability to provide 'Font.(default_)name' with an array of font families to search for the first existing one instead of a plain string. This makes the behavior closer to RMXP; however, it doesn't work 100% the same: when a reference to the 'Font.name' array is held and additional strings are added to it without re-assignig the array to 'Font.name', those will be ignored.
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SharedFontState fontState;
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Font *defaultFont;
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TEX::ID globalTex;
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int globalTexW, globalTexH;
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TEXFBO gpTexFBO;
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TEXFBO atlasTex;
Quad gpQuad;
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unsigned int stampCounter;
SharedStatePrivate(RGSSThreadData *threadData)
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: bindingData(0),
sdlWindow(threadData->window),
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fileSystem(threadData->argv0, threadData->config.allowSymlinks),
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eThread(*threadData->ethread),
rtData(*threadData),
config(threadData->config),
midiState(threadData->config),
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graphics(threadData),
audio(threadData->config),
Font: Overhaul font asset discovery Previously, any font names requested by RGSS would be translated directly to filenames by lowercasing and replacing spaces with underscores (and finally doing some extension substitution). To make this whole thing work smoother as well as get closer to how font discovery is done in VX, we now scan the "Fonts/" folder at startup and index all present font assets by their family name; now, if an "Open Sans" font is present in "Fonts/", it will be used regardless of filename. Font assets with "Regular" style are preferred, but in their absence, mkxp will make use of any other style it can find for the respective family. This is not the exact same behavior as VX, but it should cover 95% of use cases. Previously, one could substitute fonts via filenames, ie. to substitute "Arial" with "Open Sans", one would just rename "OpenSans.ttf" to "arial.ttf" and put it in "Fonts/". With the above change, this is no longer possible. As an alternative, one can now explicitly specify font family substitutions via mkxp.conf; eg. for the above case, one would add fontSub=Arial>Open Sans to the configuration file. Multiple such rules can be specified. In the process, I also added the ability to provide 'Font.(default_)name' with an array of font families to search for the first existing one instead of a plain string. This makes the behavior closer to RMXP; however, it doesn't work 100% the same: when a reference to the 'Font.name' array is held and additional strings are added to it without re-assignig the array to 'Font.name', those will be ignored.
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fontState(threadData->config),
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stampCounter(0)
{
if (!config.gameFolder.empty())
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{
int result = chdir(config.gameFolder.c_str());
if (result != 0)
throw Exception(Exception::MKXPError,
"Unable to switch into gameFolder '%s'",
config.gameFolder.c_str());
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}
// FIXME find out correct archive filename
std::string archPath = defGameArchive();
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/* Check if a game archive exists */
FILE *tmp = fopen(archPath.c_str(), "r");
if (tmp)
{
fileSystem.addPath(archPath.c_str());
fclose(tmp);
}
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fileSystem.addPath(".");
for (size_t i = 0; i < config.rtps.size(); ++i)
fileSystem.addPath(config.rtps[i].c_str());
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if (config.pathCache)
fileSystem.createPathCache();
Font: Overhaul font asset discovery Previously, any font names requested by RGSS would be translated directly to filenames by lowercasing and replacing spaces with underscores (and finally doing some extension substitution). To make this whole thing work smoother as well as get closer to how font discovery is done in VX, we now scan the "Fonts/" folder at startup and index all present font assets by their family name; now, if an "Open Sans" font is present in "Fonts/", it will be used regardless of filename. Font assets with "Regular" style are preferred, but in their absence, mkxp will make use of any other style it can find for the respective family. This is not the exact same behavior as VX, but it should cover 95% of use cases. Previously, one could substitute fonts via filenames, ie. to substitute "Arial" with "Open Sans", one would just rename "OpenSans.ttf" to "arial.ttf" and put it in "Fonts/". With the above change, this is no longer possible. As an alternative, one can now explicitly specify font family substitutions via mkxp.conf; eg. for the above case, one would add fontSub=Arial>Open Sans to the configuration file. Multiple such rules can be specified. In the process, I also added the ability to provide 'Font.(default_)name' with an array of font families to search for the first existing one instead of a plain string. This makes the behavior closer to RMXP; however, it doesn't work 100% the same: when a reference to the 'Font.name' array is held and additional strings are added to it without re-assignig the array to 'Font.name', those will be ignored.
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fileSystem.initFontSets(fontState);
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globalTexW = 128;
globalTexH = 64;
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globalTex = TEX::gen();
TEX::bind(globalTex);
TEX::setRepeat(false);
TEX::setSmooth(false);
TEX::allocEmpty(globalTexW, globalTexH);
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TEXFBO::init(gpTexFBO);
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/* Reuse starting values */
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TEXFBO::allocEmpty(gpTexFBO, globalTexW, globalTexH);
TEXFBO::linkFBO(gpTexFBO);
/* RGSS3 games will call setup_midi, so there's
* no need to do it on startup */
if (rgssVer <= 2)
midiState.initIfNeeded(threadData->config);
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}
~SharedStatePrivate()
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{
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TEX::del(globalTex);
TEXFBO::fini(gpTexFBO);
TEXFBO::fini(atlasTex);
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}
};
void SharedState::initInstance(RGSSThreadData *threadData)
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{
/* This section is tricky because of dependencies:
* SharedState depends on GlobalIBO existing,
* Font depends on SharedState existing */
rgssVersion = threadData->config.rgssVersion;
Font::initDefaults();
_globalIBO = new GlobalIBO();
_globalIBO->ensureSize(1);
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SharedState::instance = 0;
Font *defaultFont = 0;
try
{
SharedState::instance = new SharedState(threadData);
defaultFont = new Font();
}
catch (const Exception &exc)
{
delete _globalIBO;
delete SharedState::instance;
delete defaultFont;
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throw exc;
}
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SharedState::instance->p->defaultFont = defaultFont;
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}
void SharedState::finiInstance()
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{
delete SharedState::instance->p->defaultFont;
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delete SharedState::instance;
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delete _globalIBO;
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}
void SharedState::setScreen(Scene &screen)
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{
p->screen = &screen;
}
#define GSATT(type, lower) \
type SharedState :: lower() const \
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{ \
return p->lower; \
}
GSATT(void*, bindingData)
GSATT(SDL_Window*, sdlWindow)
GSATT(Scene*, screen)
GSATT(FileSystem&, fileSystem)
GSATT(EventThread&, eThread)
GSATT(RGSSThreadData&, rtData)
GSATT(Config&, config)
GSATT(Graphics&, graphics)
GSATT(Input&, input)
GSATT(Audio&, audio)
GSATT(GLState&, _glState)
GSATT(ShaderSet&, shaders)
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GSATT(TexPool&, texPool)
GSATT(Quad&, gpQuad)
Font: Overhaul font asset discovery Previously, any font names requested by RGSS would be translated directly to filenames by lowercasing and replacing spaces with underscores (and finally doing some extension substitution). To make this whole thing work smoother as well as get closer to how font discovery is done in VX, we now scan the "Fonts/" folder at startup and index all present font assets by their family name; now, if an "Open Sans" font is present in "Fonts/", it will be used regardless of filename. Font assets with "Regular" style are preferred, but in their absence, mkxp will make use of any other style it can find for the respective family. This is not the exact same behavior as VX, but it should cover 95% of use cases. Previously, one could substitute fonts via filenames, ie. to substitute "Arial" with "Open Sans", one would just rename "OpenSans.ttf" to "arial.ttf" and put it in "Fonts/". With the above change, this is no longer possible. As an alternative, one can now explicitly specify font family substitutions via mkxp.conf; eg. for the above case, one would add fontSub=Arial>Open Sans to the configuration file. Multiple such rules can be specified. In the process, I also added the ability to provide 'Font.(default_)name' with an array of font families to search for the first existing one instead of a plain string. This makes the behavior closer to RMXP; however, it doesn't work 100% the same: when a reference to the 'Font.name' array is held and additional strings are added to it without re-assignig the array to 'Font.name', those will be ignored.
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GSATT(SharedFontState&, fontState)
GSATT(SharedMidiState&, midiState)
void SharedState::setBindingData(void *data)
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{
p->bindingData = data;
}
void SharedState::ensureQuadIBO(size_t minSize)
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{
_globalIBO->ensureSize(minSize);
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}
GlobalIBO &SharedState::globalIBO()
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{
return *_globalIBO;
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}
void SharedState::bindTex()
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{
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TEX::bind(p->globalTex);
TEX::allocEmpty(p->globalTexW, p->globalTexH);
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}
void SharedState::ensureTexSize(int minW, int minH, Vec2i &currentSizeOut)
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{
if (minW > p->globalTexW)
p->globalTexW = findNextPow2(minW);
if (minH > p->globalTexH)
p->globalTexH = findNextPow2(minH);
currentSizeOut = Vec2i(p->globalTexW, p->globalTexH);
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}
TEXFBO &SharedState::gpTexFBO(int minW, int minH)
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{
bool needResize = false;
if (minW > p->gpTexFBO.width)
{
p->gpTexFBO.width = findNextPow2(minW);
needResize = true;
}
if (minH > p->gpTexFBO.height)
{
p->gpTexFBO.height = findNextPow2(minH);
needResize = true;
}
if (needResize)
{
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TEX::bind(p->gpTexFBO.tex);
TEX::allocEmpty(p->gpTexFBO.width, p->gpTexFBO.height);
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}
return p->gpTexFBO;
}
void SharedState::requestAtlasTex(int w, int h, TEXFBO &out)
{
TEXFBO tex;
if (w == p->atlasTex.width && h == p->atlasTex.height)
{
tex = p->atlasTex;
p->atlasTex = TEXFBO();
}
else
{
TEXFBO::init(tex);
TEXFBO::allocEmpty(tex, w, h);
TEXFBO::linkFBO(tex);
}
out = tex;
}
void SharedState::releaseAtlasTex(TEXFBO &tex)
{
/* No point in caching an invalid object */
if (tex.tex == TEX::ID(0))
return;
TEXFBO::fini(p->atlasTex);
p->atlasTex = tex;
}
void SharedState::checkShutdown()
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{
if (!p->rtData.rqTerm)
return;
p->rtData.rqTermAck.set();
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p->texPool.disable();
scriptBinding->terminate();
}
void SharedState::checkReset()
{
if (!p->rtData.rqReset)
return;
p->rtData.rqReset.clear();
scriptBinding->reset();
}
Font &SharedState::defaultFont() const
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{
return *p->defaultFont;
}
unsigned int SharedState::genTimeStamp()
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{
return p->stampCounter++;
}
SharedState::SharedState(RGSSThreadData *threadData)
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{
p = new SharedStatePrivate(threadData);
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p->screen = p->graphics.getScreen();
}
SharedState::~SharedState()
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{
delete p;
}