mkxp/src/tilequad.h

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/*
** tilequad.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TILEQUAD_H
#define TILEQUAD_H
#include "etc-internal.h"
/* Tiled Quads
*
* These functions enable drawing a tiled subrectangle
* of a texture,
* but no advanced stuff like rotation, scaling etc.
*/
#include "quadarray.h"
namespace TileQuads
{
/* Calculate needed quad counts */
int oneDimCount(int tileDimension,
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int destDimension);
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int twoDimCount(int tileW, int tileH,
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int destW, int destH);
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/* Build tiling quads */
int buildH(const IntRect &sourceRect,
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int width, int x, int y,
Vertex *verts);
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int buildV(const IntRect &sourceRect,
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int height, int ox, int oy,
Vertex *verts);
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int build(const IntRect &sourceRect,
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const IntRect &destRect,
Vertex *verts);
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/* Build a quad "frame" (see Window cursor_rect) */
int buildFrame(const IntRect &rect,
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Vertex vert[36]);
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int buildFrameSource(const IntRect &rect,
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Vertex vert[36]);
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}
#endif // TILEQUAD_H