mkxp/src/bitmap.h

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/*
** bitmap.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BITMAP_H
#define BITMAP_H
#include "disposable.h"
#include "etc-internal.h"
#include "etc.h"
#include <sigc++/signal.h>
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class Font;
class ShaderBase;
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struct TEXFBO;
struct SDL_Surface;
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struct BitmapPrivate;
// FIXME make this class use proper RGSS classes again
class Bitmap : public Disposable
{
public:
Bitmap(const char *filename);
Bitmap(int width, int height);
/* Clone constructor */
Bitmap(const Bitmap &other);
~Bitmap();
int width() const;
int height() const;
IntRect rect() const;
void blt(int x, int y,
const Bitmap *source, IntRect rect,
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int opacity = 255);
void stretchBlt(const IntRect &destRect,
const Bitmap *source, const IntRect &sourceRect,
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int opacity = 255);
void fillRect(int x, int y,
int width, int height,
const Vec4 &color);
void fillRect(const IntRect &rect, const Vec4 &color);
#ifdef RGSS2
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void gradientFillRect(int x, int y,
int width, int height,
const Vec4 &color1, const Vec4 &color2,
bool vertical = false);
void gradientFillRect(const IntRect &rect,
const Vec4 &color1, const Vec4 &color2,
bool vertical = false);
void clearRect(int x, int y,
int width, int height);
void clearRect(const IntRect &rect);
void blur();
void radialBlur(int angle, int divisions);
#endif
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void clear();
Color getPixel(int x, int y) const;
void setPixel(int x, int y, const Color &color);
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void hueChange(int hue);
enum TextAlign
{
Left = 0,
Center = 1,
Right = 2
};
void drawText(int x, int y,
int width, int height,
const char *str, int align = Left);
void drawText(const IntRect &rect,
const char *str, int align = Left);
IntRect textSize(const char *str);
DECL_ATTR(Font, Font*)
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/* <internal> */
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TEXFBO &getGLTypes();
SDL_Surface *megaSurface() const;
void ensureNonMega() const;
/* Binds the backing texture and sets the correct
* texture size uniform in shader */
void bindTex(ShaderBase &shader);
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/* Adds 'rect' to tainted area */
void taintArea(const IntRect &rect);
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sigc::signal<void> modified;
private:
BitmapPrivate *p;
};
#endif // BITMAP_H