2013-09-23 05:15:01 +00:00
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2016-10-04 13:16:57 +00:00
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uniform sampler2D texture;
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uniform lowp mat3 rotationMat;
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2013-09-23 05:15:01 +00:00
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varying vec2 v_texCoord;
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2013-09-01 14:27:21 +00:00
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void main ()
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{
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2016-10-04 13:16:57 +00:00
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vec4 color = texture2D (texture, v_texCoord.xy);
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2013-09-01 14:27:21 +00:00
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2016-10-04 13:16:57 +00:00
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gl_FragColor = vec4(rotationMat * color.rgb, color.a);
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2013-09-01 14:27:21 +00:00
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}
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