2014-09-07 03:23:10 +00:00
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#include "fluid-fun.h"
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#include <string.h>
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#include <SDL_loadso.h>
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#include <SDL_platform.h>
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#include "debugwriter.h"
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#ifdef SHARED_FLUID
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#include <fluidsynth.h>
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#endif
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2014-12-23 19:21:55 +00:00
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#if __LINUX__ || __ANDROID__
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2014-09-07 03:23:10 +00:00
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#define FLUID_LIB "libfluidsynth.so.1"
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#elif __MACOSX__
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2014-10-01 17:19:25 +00:00
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#define FLUID_LIB "libfluidsynth.1.dylib"
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2014-09-07 03:23:10 +00:00
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#elif __WINDOWS__
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#define FLUID_LIB "fluidsynth.dll"
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#else
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#error "platform not recognized"
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#endif
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struct FluidFunctions fluid;
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static void *so;
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void initFluidFunctions()
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{
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#ifdef SHARED_FLUID
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#define FLUID_FUN(name, type) \
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fluid.name = fluid_##name;
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#define FLUID_FUN2(name, type, real_name) \
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fluid.name = real_name;
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#else
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so = SDL_LoadObject(FLUID_LIB);
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if (!so)
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goto fail;
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#define FLUID_FUN(name, type) \
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fluid.name = (type) SDL_LoadFunction(so, "fluid_" #name); \
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if (!fluid.name) \
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goto fail;
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#define FLUID_FUN2(name, type, real_name) \
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fluid.name = (type) SDL_LoadFunction(so, #real_name); \
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if (!fluid.name) \
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goto fail;
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#endif
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FLUID_FUNCS
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FLUID_FUNCS2
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return;
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#ifndef SHARED_FLUID
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fail:
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Debug() << "Failed to load " FLUID_LIB ". Midi playback is disabled.";
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memset(&fluid, 0, sizeof(fluid));
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SDL_UnloadObject(so);
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2014-10-20 08:17:48 +00:00
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so = 0;
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2014-09-07 03:23:10 +00:00
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#endif
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}
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