57 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
 | 
						|
# mkxp extenions for Dancing Dragon Games / Symphony of War
 | 
						|
 | 
						|
## Graphics.resize_window(width, height, recenter)
 | 
						|
width: Integer  
 | 
						|
height: Integer  
 | 
						|
recenter: Boolean, false by default  
 | 
						|
returns: nil  
 | 
						|
 | 
						|
Resizes the game window to width x height. If `recenter` is **true**, also center the window on the current screen.
 | 
						|
 | 
						|
## Graphics.maximize_window()
 | 
						|
 | 
						|
Maximizes the game window, ignoring the `winResizable` config option.
 | 
						|
 | 
						|
## Graphics.restore_window()
 | 
						|
 | 
						|
Restores the game window from a maximized or minimized state.
 | 
						|
 | 
						|
## Bitmap.write_to_png(filename)
 | 
						|
filename: String  
 | 
						|
returns: self  
 | 
						|
 | 
						|
Writes the contents of the bitmap to `filename`, in PNG format.
 | 
						|
 | 
						|
## Bitmap.v_flip() / .h_flip()
 | 
						|
returns: nil  
 | 
						|
 | 
						|
Flips the bitmap image vertically / horizontally.
 | 
						|
 | 
						|
## Input.scroll_v()
 | 
						|
returns: Integer  
 | 
						|
 | 
						|
Returns the cumulative amount of scroll events (negative if down, positive if up) inbetween the current and last `Input.update` call.
 | 
						|
 | 
						|
## Input::MOUSEX1 / ::MOUSEX2
 | 
						|
 | 
						|
These two constants representing two extra mouse buttons can be passed to the familiar #press?/#trigger?/#repeat? functions.
 | 
						|
 | 
						|
## MKXP.data_directory()
 | 
						|
returns: String  
 | 
						|
 | 
						|
Provides a PC-user-dependant, game-specific path to a writable directory, intended for save states, configuration and similar.
 | 
						|
In `mkxp.conf`, both `dataPathOrg` and `dataPathApp` keys need to be set, otherwise it returns a generic directory shared by all mkxp games. It is recommended (though not required) to not put any spaces in the config strings.  
 | 
						|
Real life example:  
 | 
						|
```
 | 
						|
dataPathOrg=dancingdragon
 | 
						|
dataPathApp=skyborn
 | 
						|
```
 | 
						|
 | 
						|
## MKXP.mouse_in_window()
 | 
						|
returns: Boolean
 | 
						|
 | 
						|
Returns true if the mouse cursor is currently within the game window, false otherwise.
 | 
						|
 | 
						|
## Arbitrary key states
 | 
						|
Use `MKXP.raw_key_states` to get the current byte array of keystates, then call `#getbyte(scancode)` with `scancode` being one of the constants defined in `SDL_scancode_map.rb`. **0** means the key is released, **1** that it is pressed.
 |