mkxp-freebird/shader
Edward Rudd a3c9f53335 GLSL 100 doesn't do automatic type conversions.. (int to float) 2013-12-31 16:26:49 -05:00
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bitmapBlit.frag BltShader: More hacks! Yay! 2013-12-20 07:40:34 +01:00
blur.frag Implement Bitmap 'blur' 2013-10-01 18:12:52 +02:00
blurH.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
blurV.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
flashMap.frag Simplify shader 2013-09-23 14:12:11 +02:00
hue.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
plane.frag Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
simple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simple.vert Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
simpleAlpha.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleMatrix.vert Port over Bitmap 'radial_blur' from old SFML codebase 2013-10-01 12:03:20 +02:00
sprite.frag GLSL 100 doesn't do automatic type conversions.. (int to float) 2013-12-31 16:26:49 -05:00
sprite.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
trans.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
transSimple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00