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								bitmapBlit.frag
							
						
					
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							BltShader: Correct algorithm as provided my /cremno
						
					
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				2014-01-31 10:08:05 +01:00 | 
			
		
			
			
			
			
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								blur.frag
							
						
					
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							Implement Bitmap 'blur'
						
					
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				2013-10-01 18:12:52 +02:00 | 
			
		
			
			
			
			
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								blurH.vert
							
						
					
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							Fix shader code. Thanks Mesa!
						
					
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				2013-10-02 15:00:17 +02:00 | 
			
		
			
			
			
			
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								blurV.vert
							
						
					
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							Fix shader code. Thanks Mesa!
						
					
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				2013-10-02 15:00:17 +02:00 | 
			
		
			
			
			
			
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								flashMap.frag
							
						
					
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							Simplify shader
						
					
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				2013-09-23 14:12:11 +02:00 | 
			
		
			
			
			
			
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								hue.frag
							
						
					
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							Remove the remaining bits of deprecated GL usage
						
					
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				2013-09-23 07:50:22 +02:00 | 
			
		
			
			
			
			
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								plane.frag
							
						
					
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							Fix shader code. Thanks Mesa!
						
					
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				2013-10-02 15:00:17 +02:00 | 
			
		
			
			
			
			
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								simple.frag
							
						
					
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							Remove the remaining bits of deprecated GL usage
						
					
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				2013-09-23 07:50:22 +02:00 | 
			
		
			
			
			
			
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								simple.vert
							
						
					
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							Remove unneeded shader uniform
						
					
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				2013-09-28 15:41:09 +02:00 | 
			
		
			
			
			
			
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								simpleAlpha.frag
							
						
					
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							Remove the remaining bits of deprecated GL usage
						
					
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				2013-09-23 07:50:22 +02:00 | 
			
		
			
			
			
			
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								simpleColor.frag
							
						
					
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							Remove the remaining bits of deprecated GL usage
						
					
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				2013-09-23 07:50:22 +02:00 | 
			
		
			
			
			
			
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								simpleColor.vert
							
						
					
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							Remove the remaining bits of deprecated GL usage
						
					
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				2013-09-23 07:50:22 +02:00 | 
			
		
			
			
			
			
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								simpleMatrix.vert
							
						
					
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							Port over Bitmap 'radial_blur' from old SFML codebase
						
					
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				2013-10-01 12:03:20 +02:00 | 
			
		
			
			
			
			
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								sprite.frag
							
						
					
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							GLSL 100 doesn't do automatic type conversions.. (int to float)
						
					
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				2013-12-31 16:26:49 -05:00 | 
			
		
			
			
			
			
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								sprite.vert
							
						
					
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							Remove the remaining bits of deprecated GL usage
						
					
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				2013-09-23 07:50:22 +02:00 | 
			
		
			
			
			
			
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								tilemap.vert
							
						
					
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							Tilemap: Use vertex shader based autotile animation strategy
						
					
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				2014-07-06 19:44:19 +02:00 | 
			
		
			
			
			
			
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								tilemapvx.vert
							
						
					
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							Implement RGSS2 Tilemap class (TilemapVX)
						
					
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				2014-08-15 15:20:32 +02:00 | 
			
		
			
			
			
			
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								trans.frag
							
						
					
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							Remove the remaining bits of deprecated GL usage
						
					
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				2013-09-23 07:50:22 +02:00 | 
			
		
			
			
			
			
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								transSimple.frag
							
						
					
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							Remove the remaining bits of deprecated GL usage
						
					
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				2013-09-23 07:50:22 +02:00 |