mkxp-freebird/shader
Jonas Kulla 1b0eb2797d BltShader: Correct algorithm as provided my /cremno
The color calculation is now actually 99% correct!
Fixes #14.
2014-01-31 10:08:05 +01:00
..
bitmapBlit.frag BltShader: Correct algorithm as provided my /cremno 2014-01-31 10:08:05 +01:00
blur.frag Implement Bitmap 'blur' 2013-10-01 18:12:52 +02:00
blurH.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
blurV.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
flashMap.frag Simplify shader 2013-09-23 14:12:11 +02:00
hue.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
plane.frag Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
simple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simple.vert Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
simpleAlpha.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleMatrix.vert Port over Bitmap 'radial_blur' from old SFML codebase 2013-10-01 12:03:20 +02:00
sprite.frag GLSL 100 doesn't do automatic type conversions.. (int to float) 2013-12-31 16:26:49 -05:00
sprite.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
trans.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
transSimple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00