Commit Graph

6 Commits

Author SHA1 Message Date
Jonas Kulla fa77726388 Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
Jonas Kulla 6b2c892280 Simplify shader 2013-09-23 14:12:11 +02:00
Jonas Kulla 7a6c05bba0 Implement animated flash tiles in Tilemap
Flash tiles start with an alpha of 60, which ramps up to 120
in 16 frames and 4 steps, then ramps down again over the same period.
2013-09-23 08:27:28 +02:00
Jonas Kulla 9e63fb6b64 Remove the remaining bits of deprecated GL usage
The drawing is now completely shader based, which makes away
with all usage of the depracted matrix stack. This also allows
us to do things like simple translations and texture coordinate
translation directly instead of doing everything indirectly
through matrices.

Fixed vertex attributes ('vertexPointer()' etc) are also
replaced with user defined attribute arrays.
2013-09-23 07:50:22 +02:00
Jonas Kulla 494fbccb6e Remove unused code 2013-09-01 18:17:19 +02:00
Jonas Kulla ff25887f41 Initial commit 2013-09-01 16:27:21 +02:00