Implement animated flash tiles in Tilemap
Flash tiles start with an alpha of 60, which ramps up to 120 in 16 frames and 4 steps, then ramps down again over the same period.
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					 7 changed files with 70 additions and 6 deletions
				
			
		
							
								
								
									
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uniform float alpha;
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varying vec4 v_color;
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void main()
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{
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	vec4 frag = vec4(0, 0, 0, 1);
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	frag.rgb = mix(vec3(0, 0, 0), v_color.rgb, alpha);
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	gl_FragColor = frag;
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}
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