Commit Graph

236 Commits

Author SHA1 Message Date
Jonas Kulla e0a4dfe372 Bitmap: Make #get_pixel/#set_pixel more accurate
This gets rid of the "batch/flush" semantics for #set_pixel
and instead just directly uploads the pixel color to the
texture, circumventing the float conversion entirely.
Also makes a lot of code simpler in many places as calling
'flush()' is no longer required for bitmaps.
2014-01-31 10:19:16 +01:00
Jonas Kulla b6a299541f Bitmap: Fix #get_pixel returning bogus values
We never bound the Bitmap FBO to the READ binding point,
so glReadPixels was blindly reading data off of whatever
was last bound there.
2014-01-28 16:38:10 +01:00
Jonas Kulla f956f21ce1 Revert "Font: Adhere to spec and set Font.default_name to "MS PGothic""
This reverts commit c9423164d4.

Turns out the spec was not adjusted correctly for the
English RGSS version; the de facto default is "Arial"
after all.
2014-01-26 08:06:54 +01:00
Jonas Kulla b28863d8eb Add comment 2014-01-25 09:30:48 +01:00
Jonas Kulla 87c1e376b9 GLState: Add bound shader program to managed state
Squishes a handful of redundant binds per frame.
2014-01-20 00:58:39 +01:00
Jonas Kulla b729da249b Graphics: Don't unbind shader 2014-01-20 00:56:00 +01:00
Jonas Kulla e93e1fd292 debugwriter.h: Use std::newl instead of '\n' 2014-01-20 00:54:42 +01:00
Jonas Kulla f3572f5ba4 Bitmap: Don't unbind shader after render op
Since all rendering is now shader based, there's normally
no reason to ever unbind a shader program.
2014-01-20 00:53:58 +01:00
Jonas Kulla f39d1239bb TileAtlas: Slightly optimize out some allocation
User vector instead of list for colums.s
2014-01-16 19:17:46 +01:00
Jonas Kulla b0a41a23e0 Rename typedef and fix wrong documenting comment 2014-01-16 19:16:09 +01:00
Jonas Kulla 316457b988 Refactoring 2014-01-16 04:19:22 +01:00
Jonas Kulla 91efcfa06d FileSystem: More stringent RGSSAD header checks 2014-01-16 01:06:59 +01:00
Jonas Kulla bbb9bff239 FileSystem: Fix path cache for mounted zip archives 2014-01-15 01:51:56 +01:00
Jonas Kulla f14a379ee9 FileSystem: Trim redundant error message on ENOENT
MRI adds the "No such file or directory - " itself;
I guess we can just emulate this behavior everywhere else.
2014-01-15 01:47:16 +01:00
Jonas Kulla 64cb4ee4f1 Use stdint types 2014-01-15 01:43:46 +01:00
Jonas Kulla 0f004b8601 Spacing 2014-01-15 00:48:34 +01:00
Jonas Kulla c33144552a Config: Parse from command line options on top of config file
Any options that are not arrays (ie. RTP paths) specified
as command line options will override entries in mkxp.conf.

The syntax is: --<option>=<value>
2014-01-10 20:16:34 +01:00
Jonas Kulla b8fc5e25b9 Audio: Make thread names more descriptive 2014-01-07 16:06:50 +01:00
Jonas Kulla 0a53a894dc Merge branch 'master' of github.com:Ancurio/mkxp 2014-01-07 05:26:05 +01:00
Jonas Kulla 063793c4d9 Turn screenshots (F3) off by default 2014-01-07 05:25:00 +01:00
Edward Rudd c60ffa6384 fix npos comparison check in baseName method 2014-01-06 12:45:01 -05:00
Jonas Kulla 953f903149 Spacing 2014-01-05 16:09:00 +01:00
Jonas Kulla e9cf77dbce Config: Fix preceeding '/' in deducted game title
Also factor out the common code path
2014-01-05 10:31:15 +01:00
Jonas Kulla 19dc83a5d5 Bitmap: Supply image filename on loading error 2014-01-05 10:28:35 +01:00
Jonas Kulla 8ed6de22a4 Input: Return const -20 mouse position when outside window 2014-01-05 01:15:33 +01:00
Edward Rudd 318162a229 fix screen grab crash when in fullscreen
- read the FBO size NOT the screen size.
2014-01-04 13:52:11 +01:00
Jonas Kulla 56b49acf39 Spacing 2014-01-04 13:50:07 +01:00
Jonas Kulla 43321b8ed7 Coding style fixes 2014-01-04 13:49:32 +01:00
Jonas Kulla 092e6ad948 Typo 2014-01-04 13:48:23 +01:00
Jonas Kulla d93c1280aa Font: Open TTF font as late as possible
This reduces opened fonts that were never going
to be used anyway.
2014-01-04 13:47:00 +01:00
Jonas Kulla 857693d4a1 Font: Fix 'Font#set_name' not actually changing underlying TTF_Font 2014-01-04 13:00:38 +01:00
Jonas Kulla 78f9272e3d Typo 2014-01-04 13:00:04 +01:00
Jonas Kulla c9423164d4 Font: Adhere to spec and set Font.default_name to "MS PGothic" 2014-01-04 12:58:03 +01:00
Jonas Kulla a8bff666eb Audio: Don't try to fill and queue null buffer
Fixes skipping audio after interrupting and resuming
the program via eg. a debugger.
2014-01-04 12:28:16 +01:00
Jonas Kulla 3daf805350 Table: Serialize actual table dimensions instead of '3'
This allows savegames created with mkxp to be read with RMXP.
2014-01-02 03:39:22 +01:00
Jonas Kulla 5f16eef273 EventThread: Properly allocate SDL user event codes 2014-01-02 02:22:10 +01:00
Jonas Kulla 0a336ea315 Spacing 2014-01-02 00:17:31 +01:00
Jonas Kulla a0a27889a3 Merge #8 2014-01-02 00:11:57 +01:00
Edward Rudd 5b4f0b239c add config option to set the window icon 2014-01-01 16:52:07 -05:00
Edward Rudd a740f7754c add option to choose whether left alt or both alts toggle's fullscreen 2014-01-01 15:56:38 -05:00
Edward Rudd c6bd61d2de code style fixes 2014-01-01 11:01:05 -05:00
Jonas Kulla 1bacceddf0 Spacing 2014-01-01 12:59:40 +01:00
Jonas Kulla ce7bf97dd4 FileSystem: Make path caching optional via config
Because Windows has case insensitive paths, this should
be turned on (which it is by default) for maximum
compatibility. Can be turned off as an optimization
(this will speed up startup a little depending on the
number of game assets).
2014-01-01 07:13:35 +01:00
Edward Rudd a18497ca7b change to exe dir on startup and add some extra guards around boost program option parsing. 2013-12-31 21:03:53 -05:00
Jonas Kulla 3f08b6b3db Remove dead code 2014-01-01 02:13:02 +01:00
Edward Rudd e87bdb8a95 cleaner approach to handling the viewport bug 2013-12-31 19:56:20 -05:00
Edward Rudd f42539e02b accept any alt for fullscreen switch 2013-12-31 19:31:29 -05:00
Edward Rudd 1120c60cae fix viewport resizing on screen resize. 2013-12-31 19:31:14 -05:00
Edward Rudd f8e8d704b5 use copy construction to pass the config along so the main constructor gets run once. 2013-12-31 17:23:15 -05:00
Edward Rudd f2bb0b2e79 initialize gameFolder to be SDL_GetBasePath() 2013-12-31 17:19:05 -05:00