Merge #8
This commit is contained in:
commit
a0a27889a3
22 changed files with 602 additions and 100 deletions
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@ -873,7 +873,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
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}
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TEX::bind(p->gl.tex);
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TEX::uploadSubImage(posRect.x, posRect.y, posRect.w, posRect.h, txtSurf->pixels, GL_BGRA_EXT);
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TEX::uploadSubImage(posRect.x, posRect.y, posRect.w, posRect.h, txtSurf->pixels, GL_BGRA);
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PixelStore::reset();
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}
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@ -884,7 +884,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
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TEXFBO &gpTF = shState->gpTexFBO(txtSurf->w, txtSurf->h);
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TEX::bind(gpTF.tex);
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TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA_EXT);
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TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA);
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FBO::bind(gpTF.fbo, FBO::Read);
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p->bindFBO();
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@ -917,7 +917,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
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shader.setOpacity(txtAlpha);
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shState->bindTex();
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TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA_EXT);
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TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA);
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TEX::setSmooth(true);
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Quad &quad = shState->gpQuad();
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@ -24,6 +24,7 @@
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#include <boost/program_options/options_description.hpp>
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#include <boost/program_options/parsers.hpp>
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#include <boost/program_options/variables_map.hpp>
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#include <fstream>
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#include "debugwriter.h"
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@ -45,6 +46,7 @@ Config::Config()
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frameSkip(true),
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solidFonts(false),
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gameFolder("."),
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anyAltToggleFS(false),
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allowSymlinks(false),
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pathCache(true)
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{}
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@ -64,10 +66,15 @@ void Config::read()
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PO_DESC(frameSkip, bool) \
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PO_DESC(solidFonts, bool) \
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PO_DESC(gameFolder, std::string) \
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PO_DESC(anyAltToggleFS, bool) \
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PO_DESC(allowSymlinks, bool) \
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PO_DESC(iconPath, std::string) \
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PO_DESC(customScript, std::string) \
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PO_DESC(pathCache, bool)
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// Not gonna take your shit boost
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#define GUARD_ALL( exp ) try { exp } catch(...) {}
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#define PO_DESC(key, type) (#key, po::value< type >()->default_value(key))
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po::options_description podesc;
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@ -80,13 +87,15 @@ void Config::read()
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confFile.open("mkxp.conf");
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po::variables_map vm;
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po::store(po::parse_config_file(confFile, podesc, true), vm);
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po::notify(vm);
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if (confFile)
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{
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GUARD_ALL( po::store(po::parse_config_file(confFile, podesc, true), vm); )
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po::notify(vm);
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}
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confFile.close();
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// Not gonna take your shit boost
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#define GUARD_ALL( exp ) try { exp } catch(...) {}
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#undef PO_DESC
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#define PO_DESC(key, type) GUARD_ALL( key = vm[#key].as< type >(); )
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@ -103,7 +112,10 @@ void Config::readGameINI()
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{
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if (!customScript.empty())
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{
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game.title = basename(customScript.c_str());
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size_t pos = customScript.find_last_of("/\\");
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if (pos == customScript.npos)
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pos = 0;
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game.title = customScript.substr(pos);
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return;
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}
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@ -120,7 +132,7 @@ void Config::readGameINI()
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iniFile.open((iniPath).c_str());
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po::variables_map vm;
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po::store(po::parse_config_file(iniFile, podesc, true), vm);
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GUARD_ALL( po::store(po::parse_config_file(iniFile, podesc, true), vm); )
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po::notify(vm);
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iniFile.close();
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@ -131,5 +143,10 @@ void Config::readGameINI()
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strReplace(game.scripts, '\\', '/');
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if (game.title.empty())
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game.title = basename(gameFolder.c_str());
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{
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size_t pos = gameFolder.find_last_of("/\\");
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if (pos == gameFolder.npos)
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pos = 0;
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game.title = gameFolder.substr(pos);
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}
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}
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@ -44,9 +44,12 @@ struct Config
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bool solidFonts;
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std::string gameFolder;
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bool anyAltToggleFS;
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bool allowSymlinks;
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bool pathCache;
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std::string iconPath;
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std::string customScript;
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std::vector<std::string> rtps;
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@ -125,7 +125,7 @@ struct CVertex
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static const void *colorOffset()
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{
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return (const void*) sizeof(pos);
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return (const void*) sizeof(Vec2);
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}
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};
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@ -70,6 +70,7 @@ void EventThread::process(RGSSThreadData &rtData)
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WindowSizeNotify &windowSizeMsg = rtData.windowSizeMsg;
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fullscreen = rtData.config.fullscreen;
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int toggleFSMod = rtData.config.anyAltToggleFS ? KMOD_ALT : KMOD_LALT;
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fps.lastFrame = SDL_GetPerformanceCounter();
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fps.displaying = false;
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@ -151,7 +152,7 @@ void EventThread::process(RGSSThreadData &rtData)
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case SDL_KEYDOWN :
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if (event.key.keysym.scancode == SDL_SCANCODE_RETURN &&
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(event.key.keysym.mod & KMOD_LALT))
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(event.key.keysym.mod & toggleFSMod))
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{
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setFullscreen(win, !fullscreen);
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if (!fullscreen && havePendingTitle)
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@ -179,13 +179,15 @@ struct RGSSThreadData
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RGSSThreadData(EventThread *ethread,
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const char *argv0,
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SDL_Window *window)
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SDL_Window *window,
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const Config& newconf)
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: rqTerm(false),
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rqTermAck(false),
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ethread(ethread),
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argv0(argv0),
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window(window),
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sizeResoRatio(1, 1),
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config(newconf),
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rqScreenshot(false)
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{}
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};
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@ -109,19 +109,19 @@ namespace RBO
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inline ID gen()
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{
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ID id;
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glGenRenderbuffersEXT(1, &id.gl);
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glGenRenderbuffers(1, &id.gl);
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return id;
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}
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inline void del(ID id)
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{
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glDeleteRenderbuffersEXT(1, &id.gl);
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glDeleteRenderbuffers(1, &id.gl);
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}
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inline void bind(ID id)
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{
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id.gl);
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glBindRenderbuffer(GL_RENDERBUFFER, id.gl);
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}
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inline void unbind()
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@ -131,7 +131,7 @@ namespace RBO
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inline void allocEmpty(GLsizei width, GLsizei height)
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{
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, width, height);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height);
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}
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}
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@ -155,25 +155,25 @@ namespace FBO
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inline ID gen()
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{
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ID id;
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glGenFramebuffersEXT(1, &id.gl);
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glGenFramebuffers(1, &id.gl);
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return id;
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}
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inline void del(ID id)
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{
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glDeleteFramebuffersEXT(1, &id.gl);
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glDeleteFramebuffers(1, &id.gl);
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}
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inline void bind(ID id, Mode mode)
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{
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static const GLenum modes[] =
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{
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GL_DRAW_FRAMEBUFFER_EXT,
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GL_READ_FRAMEBUFFER_EXT
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GL_DRAW_FRAMEBUFFER,
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GL_READ_FRAMEBUFFER
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};
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glBindFramebufferEXT(modes[mode], id.gl);
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glBindFramebuffer(modes[mode], id.gl);
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}
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inline void unbind(Mode mode)
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@ -183,12 +183,12 @@ namespace FBO
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inline void setTarget(TEX::ID target, unsigned colorAttach = 0)
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{
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0);
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}
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inline void setTarget(RBO::ID target, unsigned colorAttach = 0)
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{
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_RENDERBUFFER, target.gl);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_RENDERBUFFER, target.gl);
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}
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inline void blit(int srcX, int srcY,
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@ -203,9 +203,9 @@ namespace FBO
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GL_LINEAR
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};
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glBlitFramebufferEXT(srcX, srcY, srcX+srcW, srcY+srcH,
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dstX, dstY, dstX+dstW, dstY+dstH,
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GL_COLOR_BUFFER_BIT, modes[mode]);
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glBlitFramebuffer(srcX, srcY, srcX+srcW, srcY+srcH,
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dstX, dstY, dstX+dstW, dstY+dstH,
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GL_COLOR_BUFFER_BIT, modes[mode]);
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}
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inline void blit(int srcX, int srcY,
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@ -71,21 +71,21 @@ void GLBlendMode::apply(const BlendType &value)
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case BlendNormal :
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glBlendEquation(GL_FUNC_ADD);
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glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
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GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
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GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case BlendAddition :
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glBlendEquation(GL_FUNC_ADD);
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glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE,
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GL_ONE, GL_ONE);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE,
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GL_ONE, GL_ONE);
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break;
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case BlendSubstraction :
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// FIXME Alpha calculation is untested
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT_EXT);
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glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE,
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GL_ONE, GL_ONE);
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE,
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GL_ONE, GL_ONE);
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break;
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}
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}
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@ -52,6 +52,10 @@ struct GLProperty
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set(value);
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}
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void refresh()
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{
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apply(current);
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}
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private:
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virtual void apply(const T &value) = 0;
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@ -461,6 +461,8 @@ struct GraphicsPrivate
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{
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if (threadData->windowSizeMsg.pollChange(&winSize.x, &winSize.y))
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{
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// some GL drivers change the viewport on window resize
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glState.viewport.refresh();
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recalculateScreenSize();
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updateScreenResoRatio();
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}
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119
src/main.cpp
119
src/main.cpp
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@ -37,22 +37,7 @@
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#include "binding.h"
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static const char *reqExt[] =
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{
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"GL_ARB_fragment_shader",
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"GL_ARB_shader_objects",
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"GL_ARB_vertex_shader",
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"GL_ARB_shading_language_100",
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"GL_ARB_texture_non_power_of_two",
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"GL_ARB_vertex_array_object",
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"GL_ARB_vertex_buffer_object",
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"GL_EXT_bgra",
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"GL_EXT_blend_func_separate",
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"GL_EXT_blend_subtract",
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"GL_EXT_framebuffer_object",
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"GL_EXT_framebuffer_blit",
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0
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};
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#include <unistd.h>
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static void
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rgssThreadError(RGSSThreadData *rtData, const std::string &msg)
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@ -77,6 +62,60 @@ printGLInfo()
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Debug() << "GLSL Version :" << glGetStringInt(GL_SHADING_LANGUAGE_VERSION);
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}
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static bool
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setupOptionalGLExtensions(RGSSThreadData* threadData)
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{
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if (!GLEW_ARB_framebuffer_object)
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{
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if (!GLEW_EXT_framebuffer_object && !GLEW_EXT_framebuffer_blit)
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{
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rgssThreadError(threadData, "GL extensions \"GL_ARB_framebuffer_object\" or compatible extensiosns GL_EXT_framebuffer_object and GL_EXT_framebuffer_blit are not present");
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return false;
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}
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else
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{
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/* setup compat */
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/* From EXT_framebuffer_object */
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glGenRenderbuffers = glGenRenderbuffersEXT;
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glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
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glBindRenderbuffer = glBindRenderbufferEXT;
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glRenderbufferStorage = glRenderbufferStorageEXT;
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glGenFramebuffers = glGenFramebuffersEXT;
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glDeleteFramebuffers = glDeleteFramebuffersEXT;
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glBindFramebuffer = glBindFramebufferEXT;
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glFramebufferTexture2D = glFramebufferTexture2DEXT;
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glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
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/* From EXT_framebuffer_blit */
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glBlitFramebuffer = glBlitFramebufferEXT;
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}
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}
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if (!GLEW_ARB_timer_query && GLEW_EXT_timer_query)
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{
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glGetQueryObjecti64v = glGetQueryObjecti64vEXT;
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glGetQueryObjectui64v = glGetQueryObjectui64vEXT;
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}
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if (!GLEW_ARB_vertex_array_object )
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{
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if (!GLEW_APPLE_vertex_array_object)
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{
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rgssThreadError(threadData, "GL extensions \"GL_ARB_vertex_array_object\" or compatible extensiosn GL_APPLE_vertex_array_object are not present");
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return false;
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}
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else
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{
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/* setup compat */
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glBindVertexArray = glBindVertexArrayAPPLE;
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/* the cast is because apple's uses const GLuint* and ARB doesn't */
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glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glGenVertexArraysAPPLE;
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glDeleteVertexArrays = glDeleteVertexArraysAPPLE;
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}
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}
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return true;
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}
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int rgssThreadFun(void *userdata)
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{
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RGSSThreadData *threadData = static_cast<RGSSThreadData*>(userdata);
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|
@ -120,17 +159,11 @@ int rgssThreadFun(void *userdata)
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return 0;
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}
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/* Check for required GL extensions */
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for (int i = 0; reqExt[i]; ++i)
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/* Setup optional GL extensions */
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if (!setupOptionalGLExtensions(threadData))
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{
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if (!glewIsSupported(reqExt[i]))
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{
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rgssThreadError(threadData, std::string("Required GL extension \"")
|
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+ reqExt[i] + "\" not present");
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SDL_GL_DeleteContext(glCtx);
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return 0;
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}
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SDL_GL_DeleteContext(glCtx);
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return 0;
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}
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SDL_GL_SetSwapInterval(threadData->config.vsync ? 1 : 0);
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|
@ -193,11 +226,7 @@ int rgssThreadFun(void *userdata)
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|
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int main(int, char *argv[])
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{
|
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Config conf;
|
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|
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conf.read();
|
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conf.readGameINI();
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||||
|
||||
/* initialize SDL first */
|
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
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{
|
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Debug() << "Error initializing SDL:" << SDL_GetError();
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||||
|
@ -205,6 +234,21 @@ int main(int, char *argv[])
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return 0;
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}
|
||||
|
||||
/* set working directory */
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||||
char *dataDir = SDL_GetBasePath();
|
||||
if (dataDir)
|
||||
{
|
||||
int result = chdir(dataDir);
|
||||
(void)result;
|
||||
SDL_free(dataDir);
|
||||
}
|
||||
|
||||
/* now we load the config */
|
||||
Config conf;
|
||||
|
||||
conf.read();
|
||||
conf.readGameINI();
|
||||
|
||||
int imgFlags = IMG_INIT_PNG | IMG_INIT_JPG;
|
||||
if (IMG_Init(imgFlags) != imgFlags)
|
||||
{
|
||||
|
@ -253,9 +297,18 @@ int main(int, char *argv[])
|
|||
return 0;
|
||||
}
|
||||
|
||||
if (!conf.iconPath.empty())
|
||||
{
|
||||
SDL_Surface *iconImg = IMG_Load(conf.iconPath.c_str());
|
||||
if (iconImg)
|
||||
{
|
||||
SDL_SetWindowIcon(win, iconImg);
|
||||
SDL_FreeSurface(iconImg);
|
||||
}
|
||||
}
|
||||
|
||||
EventThread eventThread;
|
||||
RGSSThreadData rtData(&eventThread, argv[0], win);
|
||||
rtData.config = conf;
|
||||
RGSSThreadData rtData(&eventThread, argv[0], win, conf);
|
||||
|
||||
/* Start RGSS thread */
|
||||
SDL_Thread *rgssThread =
|
||||
|
|
|
@ -193,7 +193,7 @@ PerfTimer *createCPUTimer(int iter)
|
|||
|
||||
PerfTimer *createGPUTimer(int iter)
|
||||
{
|
||||
if (GLEW_EXT_timer_query)
|
||||
if (GLEW_ARB_timer_query || GLEW_EXT_timer_query)
|
||||
{
|
||||
return new GPUTimerGLQuery(iter);
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
class SceneElement;
|
||||
class Viewport;
|
||||
class Window;
|
||||
class ScanRow;
|
||||
struct ScanRow;
|
||||
struct TilemapPrivate;
|
||||
|
||||
class Scene
|
||||
|
@ -63,7 +63,7 @@ protected:
|
|||
|
||||
friend class SceneElement;
|
||||
friend class Window;
|
||||
friend class ScanRow;
|
||||
friend struct ScanRow;
|
||||
};
|
||||
|
||||
class SceneElement
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue