Jonas Kulla
6145c59305
fluid-fun: Don't dlclose libfluidsynth, ever
...
Some versions of the library do nasty things with thread
local storage without cleaning up after themselves.
2014-10-20 10:17:48 +02:00
Jonas Kulla
1c1d72b03e
README: VX / VX Ace support is no longer experimental
2014-10-18 02:21:19 +02:00
Jonas Kulla
e1a45c29e2
README: Add OSX build by Ali and clarify SDL2 patch note
2014-10-18 02:15:00 +02:00
Jonas Kulla
5094f5c7c1
Add minor assert
2014-10-16 09:10:27 +02:00
Jonas Kulla
47851718eb
MRI: Handle exceptions raised in preloaded scripts
2014-10-15 06:27:43 +02:00
Jonas Kulla
2cd70b9edd
Window: Don't update anything if width*height == 0
...
Fixes GL errors.
2014-10-15 06:26:46 +02:00
Jonas Kulla
19b1c3d7c2
README: Mention SDL patch needed for F1 menu
2014-10-12 14:54:30 +02:00
Jonas Kulla
64a26b4911
README: Add link to prebuilt binaries
2014-10-12 02:38:28 +02:00
Jonas Kulla
dd73db2e9d
Introduce F1 menu to reconfigure key bindings at runtime
2014-10-11 20:48:44 +02:00
Jonas Kulla
af145c3a01
mkxp.pro: Make MRI version a qmake config option
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Example: qmake MRIVERSION=2.2
2014-10-11 15:36:21 +02:00
Jonas Kulla
520162f36a
Use safe way to get at a vector's data pointer
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&std::vector<C>[0] is not guaranteed to not throw if the
vector is empty. Better safe than sorry.
2014-10-09 19:02:29 +02:00
Jonas Kulla
1b7ed5ed78
Font: Fix default 'shadow' value for RGSS1
2014-10-09 18:53:24 +02:00
Jonas Kulla
0c08fc2d16
gl-fun.h: Fix function type signature
2014-10-06 21:10:19 +02:00
Jonas Kulla
18076c9ae4
Merge branch 'master' of github.com:Ancurio/mkxp
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Conflicts:
src/tileatlasvx.cpp
I fucked up somehow.
2014-10-03 20:21:07 +02:00
Jonas Kulla
c1d89e4f8d
CMakeLists.txt: Bump default MRI version to 2.1
2014-10-03 20:15:52 +02:00
Jonas Kulla
55a2cf562e
TileAtlasVX: Followup fix
...
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:58:54 +02:00
Jonas Kulla
df73045d81
TileAtlasVX: Followup fix
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Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:51:39 +02:00
Jonas Kulla
db78e55371
TileAtlasVX: Clamp blit src rect to tileset bitmap size
2014-10-02 16:41:53 +02:00
Jonas Kulla
95cda4035e
fluid-fun: Fix fluidsynth soname on OSX
2014-10-01 19:19:25 +02:00
Jonas Kulla
7b65977eb9
Silence "uninitialized" warnings
2014-10-01 06:29:47 +02:00
Jonas Kulla
fa911b8018
gl-fun: Don't rely on SDL_opengl.h for function type definitions
2014-10-01 04:48:23 +02:00
Jonas Kulla
5ea964eee8
CMakeLists.txt: Link against libiconv on OSX
2014-09-30 14:17:33 +02:00
Jonas Kulla
51a0f3903c
Audio: Clean up threading and add AudioStream fadein (RGSS3)
2014-09-30 09:13:12 +02:00
Jonas Kulla
46497eae01
CMakeLists.txt: Add missing shader source
2014-09-30 01:34:10 +02:00
Jonas Kulla
3dd703f732
MRI: Use ruby 2.0 compatible function name
2014-09-30 00:48:22 +02:00
Jonas Kulla
4a015c6397
Bitmap: Add font shadow rendering
2014-09-29 10:30:41 +02:00
Jonas Kulla
9e64dff01c
Bitmap: Fix mem leak
2014-09-29 10:30:16 +02:00
Jonas Kulla
9758e660c4
Tilemap/VX: Ensure proxy objects don't outlive their parents
...
Either of these would previously crash (same for VX):
tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)
tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)
Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla
e9d0d0566b
RGSSError is a subclass of StandardError
2014-09-26 18:20:27 +02:00
Jonas Kulla
d223d83cbf
Implement F12 game reset (MRI only)
...
Can be disabled with "enableReset=false".
While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
3a2e560139
Input: Fix default keybinds
2014-09-26 06:25:47 +02:00
Jonas Kulla
2550fd8ccc
WindowVX: Initialize all dirty flags and connect tmp tone
2014-09-26 06:24:43 +02:00
Jonas Kulla
81ac0780f8
Revert Disposable concept back into core
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Pretty much a revert of
e858bbdcf5
.
We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
Jonas Kulla
3983fe66e9
Config: Print parsing errors instead of ignoring them
2014-09-23 19:23:11 +02:00
Jonas Kulla
17efcbbbbd
tl;dr: I fucking suck at coding (fix double free)
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MRI: Filesystem: A garbage collected SDL_RWops file handle
will call close on itself even if 'close' was explicitly
called on it on the script side before.
2014-09-23 17:26:30 +02:00
Jonas Kulla
8d67b7c91d
MRI: Init default font names to correct value (RGSS2)
2014-09-23 12:05:28 +02:00
Jonas Kulla
5c3c73ee94
README: Remove erroneous line about cmake
2014-09-15 09:42:09 +02:00
Jonas Kulla
3a29385df0
MRI: load_data: Catch exceptions and pass onto ruby
2014-09-13 07:26:42 +02:00
Jonas Kulla
05041fdb03
Couple fixes to last SDL_sound patch
2014-09-13 07:26:42 +02:00
Jonas Kulla
61b77c2027
Merge pull request #69 from cremno/check-ruby-string-for-embedded-null-bytes
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MRI: check Ruby strings for embedded null bytes
2014-09-12 23:30:07 +02:00
Jonas Kulla
f49cd4391a
Merge pull request #68 from cremno/vxtilemap-has-9-bitmaps
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VX tilemap has 9 bitmaps
2014-09-12 23:13:08 +02:00
cremno
6abc207f1e
VX tilemap has 9 bitmaps
2014-09-12 15:21:20 +02:00
cremno
29dfda0011
check Ruby strings for embedded null bytes
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The RGSS doesn't do it. But doing it shouldn't be a problem, as it's the
correct way. If a game is broken by this commit (unlikely), then the game
needs to be fixed as silent truncation is highly unlikely to be wanted.
2014-09-12 15:20:12 +02:00
Jonas Kulla
a365a7a754
Spacing
2014-09-12 06:42:18 +02:00
Jonas Kulla
0c318ee0b2
SDL_sound: Add wave IMA ADPCM (4bit) support patch
2014-09-12 06:39:49 +02:00
Jonas Kulla
757a1d5e39
Load fluidsynth entrypoints dynamically (and make them optional)
...
This removes the static dependency on fluidsynth being present
at buildtime (even headers aren't needed anymore).
Even though midi is a default format for the RPG XP/VX series,
it has fallen more and more out of use, with VX Ace completely
abandoning it from the RTP and making ogg vorbis the de facto
standard. Midi support is kept for legacy reasons, but isn't
encouraged. On top of all this, fluidsynth together with glib
is a heavy dependency that often times won't even be used.
Making it optional at build time is an attempt to unify and
keep build config fragmentation low.
In RGSS3, fluidsynth / midi is not initialized at all by
default, but rather on demand when either a midi track is
played back or Audio.setup_midi is called.
2014-09-09 00:08:32 +02:00
Jonas Kulla
673a25f811
Bitmap: Don't use 'pixman_region_clear'
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It's not included in older pixman versions.
2014-09-07 19:11:20 +02:00
Jonas Kulla
ac9b98157e
TilemapVX: Use SimpleShader for unanimated ground layers
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Also remove some useless member variables.
2014-09-06 22:02:00 +02:00
Jonas Kulla
6bc3460294
Core, MRI: Don't expose RGSS3 functionality in 2
2014-09-06 02:01:20 +02:00
Jonas Kulla
bca95adc0e
MRI: WindowVX dummy contents object is always created
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The check was against rgssVer >= 2, but since that's always
true if WindowVX is used, it was pointless.
2014-09-05 22:54:57 +02:00