Commit Graph

42 Commits

Author SHA1 Message Date
Jonas Kulla 0ab543fd75 MRuby-Binding: Reduce number of object allocations
This is the same change as f067e0eff8,
applied to the mruby backend.
2014-08-09 21:21:38 +02:00
Jonas Kulla 88bb92aadc MRI-Binding: Input constants are symbols in RGSS3 2014-08-09 21:21:15 +02:00
Jonas Kulla e341dca579 Squash more "may be uninitialized" warnings 2014-07-23 17:28:03 +02:00
Jonas Kulla a310318c65 MRuby-Binding: Account for 'char' not being signed everywhere 2014-07-19 11:13:11 +00:00
Jonas Kulla 83ceed5592 'fgetc()' returns int 2014-07-19 11:11:27 +00:00
Jonas Kulla a56d446664 More size_t fixes 2014-07-19 09:57:41 +02:00
Jonas Kulla 48db6fbeda Binding-MRuby: Make stuff work with latest mruby git 2014-07-19 02:22:22 +02:00
Jonas Kulla ccba946973 util.h: Use size_t for static array sizes 2014-07-19 00:52:00 +02:00
Jonas Kulla a17043f785 MRI-Binding: Bitmap#get_pixel always returns a Color object 2014-07-16 17:39:39 +02:00
Jonas Kulla 80b2768e73 Fix "unused variable" warning 2014-05-03 04:05:11 +02:00
Jonas Kulla 58d86039d5 Merge branch 'dev' 2014-04-17 08:19:24 +02:00
Jonas Kulla 711060db8f Spacing / minor fixes 2014-04-14 09:39:23 +02:00
Jonas Kulla af9039f58d Sprite: Implement wave effect (RGSS2)
This initial implementation emulates the way RMVX splits
the sprite into "chunks" of about 8 pixels, which it then
scrolls left/right on a vertical sine wave. It even
replicates the weird behavior when wave_amp < 0, namely
"shrinking" the src_rect horizontally.

As with bush_opacity, this effect in combination with
rotation will render differently from RMVX.
2014-02-03 15:32:50 +01:00
Jonas Kulla 64f1e32fdc Input: Implement RGSS3 functionality in bindings
Ie. using symbols instead of Input:: constants to query
button states.
2014-02-03 15:04:57 +01:00
Jonas Kulla 5a6c0c14ed MRuby-Binding: Fix etc accessors not using getter/setter functions 2014-02-03 14:07:08 +01:00
Jonas Kulla e0a4dfe372 Bitmap: Make #get_pixel/#set_pixel more accurate
This gets rid of the "batch/flush" semantics for #set_pixel
and instead just directly uploads the pixel color to the
texture, circumventing the float conversion entirely.
Also makes a lot of code simpler in many places as calling
'flush()' is no longer required for bitmaps.
2014-01-31 10:19:16 +01:00
Jonas Kulla a0a27889a3 Merge #8 2014-01-02 00:11:57 +01:00
Jonas Kulla 1bacceddf0 Spacing 2014-01-01 12:59:40 +01:00
Edward Rudd 5b4e512dc6 ulong isn't defined anywhere (maybe on linux it is.. but not standard on OS X) 2013-12-31 16:24:56 -05:00
Jonas Kulla 9759e52b3c Exception: Constructor now takes printf style arguments 2013-12-29 18:05:11 +01:00
Jonas Kulla 2adf8ab265 Transition from QtCore to stdc++ / STL / boost
This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.

The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).

I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.

Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
2013-12-29 13:59:26 +01:00
Jonas Kulla bd63bc9cd2 MRuby-Binding: Make code compile with latest mruby master 2013-12-27 04:36:24 +01:00
Jonas Kulla 231e38ae8e Replace QVector, QList with std::vector, std::list
An exception is made of TexPool, which will need a
bit more testing before transitioning to std containers.

Also replace 'int' with 'size_t' where it is used only
as an array index.
2013-12-26 20:18:33 +01:00
Jonas Kulla ef2430e0c3 Sanitize #include statements
The general rule I'm aiming for is to <> include
system wide / installed paths / generally everything
that's outside the git managed source tree (this means
mruby paths too!), and "" include everything else,
ie. local mkxp headers.

The only current exception are the mri headers, which
all have './' at their front as to not clash with
system wide ruby headers. I'm leaving them be for now
until I can come up with a better general solution.
2013-12-04 17:48:37 +01:00
Jonas Kulla 39436ad231 Fix up SDL2 include paths
Using "SDL2/SDL_xxx.h" instead of "SDL_xxx.h" caused
the include paths provided by pkg-config to be ignored,
and headers from a standard include path to be used instead.
2013-10-13 23:21:34 +02:00
Jonas Kulla cb6f73f7df Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Jonas Kulla dd25323cdd Ifdef out more RGSS2 functionality 2013-10-06 10:28:03 +02:00
Jonas Kulla 6b94dd6bcb Script binding vfuncs should be static 2013-09-28 21:27:11 +02:00
Jonas Kulla 0717003114 Use 'snprintf()' instead of the unsafe variant 2013-09-27 19:50:23 +02:00
Jonas Kulla fe557bca1d Implement "show_cursor" attribute in Graphics module
If false (the default), the system cursor is hidden
inside the game window.
2013-09-24 22:56:25 +02:00
Jonas Kulla 23c5be6fbe Catch errors that could happen when reading Scripts.rxdata 2013-09-10 04:21:41 +02:00
Jonas Kulla f81e20cc68 Raise exception on too big textures 2013-09-03 15:22:00 +02:00
Jonas Kulla 8d3379ce0e Silence "unused" warnings 2013-09-03 15:19:18 +02:00
Jonas Kulla 2ddb31016d Add support for compiled ".mrb" scripts
A compiled ".mrb" script can be specified in the Binding config
subgroup with key 'mrbFile='.
If a 'customScript' is specified it still takes priority however.
2013-09-03 11:11:12 +02:00
Jonas Kulla d151986c72 Use 'MRB_FUNCTION' instead of 'MRB_METHOD' for modules 2013-09-03 11:06:01 +02:00
Jonas Kulla 121df799ab Use 'MRB_METHOD' macro 2013-09-03 10:48:20 +02:00
Jonas Kulla a6ee6bd043 'time_op': print empty string instead of "(null)" 2013-09-02 11:21:06 +02:00
Jonas Kulla ca42db7353 Fix compile error 2013-09-02 11:19:30 +02:00
Jonas Kulla d6df300341 Enhance 'time_op' and remove unused test code
time_op now takes 2 optional arguments:
iterations: block will be run this many times and the average
            time it took will be printed
opName:     tag that is printed before the measured time

Also returns the measured time as float.

I also removed the 'MKXP' module because it was clashing with
the likewise named global const.
2013-09-02 11:15:12 +02:00
Jonas Kulla 88041a2395 Check if RMXP script pack path was read from Game.ini 2013-09-01 16:36:11 +02:00
Jonas Kulla ec90458925 Add missing files 2013-09-01 16:30:36 +02:00
Jonas Kulla ff25887f41 Initial commit 2013-09-01 16:27:21 +02:00