Commit Graph

750 Commits

Author SHA1 Message Date
Jonas Kulla 4a8b0f30c8 MRI: Add 'System.raw_key_states' to query full keyboard state
Returns a byte array with all key states (0 = released,
1 = pressed) indexed via SDL_SCANCODE_* enums.
2014-10-20 10:27:01 +02:00
Jonas Kulla e44a1e32fa Reorder some lines 2014-10-20 10:20:08 +02:00
Jonas Kulla 6145c59305 fluid-fun: Don't dlclose libfluidsynth, ever
Some versions of the library do nasty things with thread
local storage without cleaning up after themselves.
2014-10-20 10:17:48 +02:00
Jonas Kulla 1c1d72b03e README: VX / VX Ace support is no longer experimental 2014-10-18 02:21:19 +02:00
Jonas Kulla e1a45c29e2 README: Add OSX build by Ali and clarify SDL2 patch note 2014-10-18 02:15:00 +02:00
Jonas Kulla 5094f5c7c1 Add minor assert 2014-10-16 09:10:27 +02:00
Jonas Kulla 47851718eb MRI: Handle exceptions raised in preloaded scripts 2014-10-15 06:27:43 +02:00
Jonas Kulla 2cd70b9edd Window: Don't update anything if width*height == 0
Fixes GL errors.
2014-10-15 06:26:46 +02:00
Jonas Kulla 19b1c3d7c2 README: Mention SDL patch needed for F1 menu 2014-10-12 14:54:30 +02:00
Jonas Kulla 64a26b4911 README: Add link to prebuilt binaries 2014-10-12 02:38:28 +02:00
Jonas Kulla dd73db2e9d Introduce F1 menu to reconfigure key bindings at runtime 2014-10-11 20:48:44 +02:00
Jonas Kulla af145c3a01 mkxp.pro: Make MRI version a qmake config option
Example: qmake MRIVERSION=2.2
2014-10-11 15:36:21 +02:00
Jonas Kulla 520162f36a Use safe way to get at a vector's data pointer
&std::vector<C>[0] is not guaranteed to not throw if the
vector is empty. Better safe than sorry.
2014-10-09 19:02:29 +02:00
Jonas Kulla 1b7ed5ed78 Font: Fix default 'shadow' value for RGSS1 2014-10-09 18:53:24 +02:00
Jonas Kulla 0c08fc2d16 gl-fun.h: Fix function type signature 2014-10-06 21:10:19 +02:00
Jonas Kulla 18076c9ae4 Merge branch 'master' of github.com:Ancurio/mkxp
Conflicts:
	src/tileatlasvx.cpp

I fucked up somehow.
2014-10-03 20:21:07 +02:00
Jonas Kulla c1d89e4f8d CMakeLists.txt: Bump default MRI version to 2.1 2014-10-03 20:15:52 +02:00
Jonas Kulla 55a2cf562e TileAtlasVX: Followup fix
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:58:54 +02:00
Jonas Kulla df73045d81 TileAtlasVX: Followup fix
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:51:39 +02:00
Jonas Kulla db78e55371 TileAtlasVX: Clamp blit src rect to tileset bitmap size 2014-10-02 16:41:53 +02:00
Jonas Kulla 95cda4035e fluid-fun: Fix fluidsynth soname on OSX 2014-10-01 19:19:25 +02:00
Jonas Kulla 7b65977eb9 Silence "uninitialized" warnings 2014-10-01 06:29:47 +02:00
Jonas Kulla fa911b8018 gl-fun: Don't rely on SDL_opengl.h for function type definitions 2014-10-01 04:48:23 +02:00
Jonas Kulla 5ea964eee8 CMakeLists.txt: Link against libiconv on OSX 2014-09-30 14:17:33 +02:00
Jonas Kulla 51a0f3903c Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
Jonas Kulla 46497eae01 CMakeLists.txt: Add missing shader source 2014-09-30 01:34:10 +02:00
Jonas Kulla 3dd703f732 MRI: Use ruby 2.0 compatible function name 2014-09-30 00:48:22 +02:00
Jonas Kulla 4a015c6397 Bitmap: Add font shadow rendering 2014-09-29 10:30:41 +02:00
Jonas Kulla 9e64dff01c Bitmap: Fix mem leak 2014-09-29 10:30:16 +02:00
Jonas Kulla 9758e660c4 Tilemap/VX: Ensure proxy objects don't outlive their parents
Either of these would previously crash (same for VX):

tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)

tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)

Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla e9d0d0566b RGSSError is a subclass of StandardError 2014-09-26 18:20:27 +02:00
Jonas Kulla d223d83cbf Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false".

While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla 3a2e560139 Input: Fix default keybinds 2014-09-26 06:25:47 +02:00
Jonas Kulla 2550fd8ccc WindowVX: Initialize all dirty flags and connect tmp tone 2014-09-26 06:24:43 +02:00
Jonas Kulla 81ac0780f8 Revert Disposable concept back into core
Pretty much a revert of
e858bbdcf5.

We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
Jonas Kulla 3983fe66e9 Config: Print parsing errors instead of ignoring them 2014-09-23 19:23:11 +02:00
Jonas Kulla 17efcbbbbd tl;dr: I fucking suck at coding (fix double free)
MRI: Filesystem: A garbage collected SDL_RWops file handle
will call close on itself even if 'close' was explicitly
called on it on the script side before.
2014-09-23 17:26:30 +02:00
Jonas Kulla 8d67b7c91d MRI: Init default font names to correct value (RGSS2) 2014-09-23 12:05:28 +02:00
Jonas Kulla 5c3c73ee94 README: Remove erroneous line about cmake 2014-09-15 09:42:09 +02:00
Jonas Kulla 3a29385df0 MRI: load_data: Catch exceptions and pass onto ruby 2014-09-13 07:26:42 +02:00
Jonas Kulla 05041fdb03 Couple fixes to last SDL_sound patch 2014-09-13 07:26:42 +02:00
Jonas Kulla 61b77c2027 Merge pull request #69 from cremno/check-ruby-string-for-embedded-null-bytes
MRI: check Ruby strings for embedded null bytes
2014-09-12 23:30:07 +02:00
Jonas Kulla f49cd4391a Merge pull request #68 from cremno/vxtilemap-has-9-bitmaps
VX tilemap has 9 bitmaps
2014-09-12 23:13:08 +02:00
cremno 6abc207f1e VX tilemap has 9 bitmaps 2014-09-12 15:21:20 +02:00
cremno 29dfda0011 check Ruby strings for embedded null bytes
The RGSS doesn't do it. But doing it shouldn't be a problem, as it's the
correct way. If a game is broken by this commit (unlikely), then the game
needs to be fixed as silent truncation is highly unlikely to be wanted.
2014-09-12 15:20:12 +02:00
Jonas Kulla a365a7a754 Spacing 2014-09-12 06:42:18 +02:00
Jonas Kulla 0c318ee0b2 SDL_sound: Add wave IMA ADPCM (4bit) support patch 2014-09-12 06:39:49 +02:00
Jonas Kulla 757a1d5e39 Load fluidsynth entrypoints dynamically (and make them optional)
This removes the static dependency on fluidsynth being present
at buildtime (even headers aren't needed anymore).

Even though midi is a default format for the RPG XP/VX series,
it has fallen more and more out of use, with VX Ace completely
abandoning it from the RTP and making ogg vorbis the de facto
standard. Midi support is kept for legacy reasons, but isn't
encouraged. On top of all this, fluidsynth together with glib
is a heavy dependency that often times won't even be used.
Making it optional at build time is an attempt to unify and
keep build config fragmentation low.

In RGSS3, fluidsynth / midi is not initialized at all by
default, but rather on demand when either a midi track is
played back or Audio.setup_midi is called.
2014-09-09 00:08:32 +02:00
Jonas Kulla 673a25f811 Bitmap: Don't use 'pixman_region_clear'
It's not included in older pixman versions.
2014-09-07 19:11:20 +02:00
Jonas Kulla ac9b98157e TilemapVX: Use SimpleShader for unanimated ground layers
Also remove some useless member variables.
2014-09-06 22:02:00 +02:00