Bitmap: Don't unbind shader after render op

Since all rendering is now shader based, there's normally
no reason to ever unbind a shader program.
This commit is contained in:
Jonas Kulla 2014-01-20 00:53:58 +01:00
parent f39d1239bb
commit f3572f5ba4
1 changed files with 0 additions and 2 deletions

View File

@ -748,8 +748,6 @@ void Bitmap::hueChange(int hue)
p->blitQuad(quad); p->blitQuad(quad);
shader.unbind();
p->popViewport(); p->popViewport();
TEX::unbind(); TEX::unbind();