From f3572f5ba42649d74115f02ee921842b7b3f3686 Mon Sep 17 00:00:00 2001 From: Jonas Kulla Date: Mon, 20 Jan 2014 00:53:58 +0100 Subject: [PATCH] Bitmap: Don't unbind shader after render op Since all rendering is now shader based, there's normally no reason to ever unbind a shader program. --- src/bitmap.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/bitmap.cpp b/src/bitmap.cpp index e72ab01..3943b63 100644 --- a/src/bitmap.cpp +++ b/src/bitmap.cpp @@ -748,8 +748,6 @@ void Bitmap::hueChange(int hue) p->blitQuad(quad); - shader.unbind(); - p->popViewport(); TEX::unbind();