TilemapVX: Implement flash tiles

This commit is contained in:
Jonas Kulla 2014-10-27 15:52:41 +01:00
parent 577f606dac
commit a98ad3134b
1 changed files with 45 additions and 8 deletions

View File

@ -33,18 +33,29 @@
#include "quad.h"
#include "quadarray.h"
#include "shader.h"
#include "flashmap.h"
#include <vector>
#include <sigc++/connection.h>
// FIXME: Implement flash
/* Flash tiles pulsing opacity */
static const uint8_t flashAlpha[] =
{
/* Fade in */
0x78, 0x78, 0x78, 0x78, 0x96, 0x96, 0x96, 0x96,
0xB4, 0xB4, 0xB4, 0xB4, 0xD2, 0xD2, 0xD2, 0xD2,
/* Fade out */
0xF0, 0xF0, 0xF0, 0xF0, 0xD2, 0xD2, 0xD2, 0xD2,
0xB4, 0xB4, 0xB4, 0xB4, 0x96, 0x96, 0x96, 0x96
};
static elementsN(flashAlpha);
struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
{
Bitmap *bitmaps[BM_COUNT];
Table *mapData;
Table *flashData;
Table *flags;
Vec2i offset;
@ -69,6 +80,9 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
uint16_t frameIdx;
Vec2 aniOffset;
FlashMap flashMap;
uint8_t flashAlphaIdx;
bool atlasDirty;
bool buffersDirty;
bool mapViewportDirty;
@ -92,6 +106,7 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
void draw()
{
p->drawAbove();
p->drawFlashLayer();
}
ABOUT_TO_ACCESS_NOOP
@ -102,12 +117,12 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
TilemapVXPrivate(Viewport *viewport)
: ViewportElement(viewport),
mapData(0),
flashData(0),
flags(0),
allocQuads(0),
groundQuads(0),
aboveQuads(0),
frameIdx(0),
flashAlphaIdx(0),
atlasDirty(true),
buffersDirty(false),
mapViewportDirty(false),
@ -206,6 +221,7 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
}
updatePosition();
flashMap.setViewport(mapViewp);
}
static size_t quadBytes(size_t quads)
@ -266,6 +282,8 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
rebuildBuffers();
buffersDirty = false;
}
flashMap.prepare();
}
SVertex *allocVert(std::vector<SVertex> &vec, size_t count)
@ -279,6 +297,15 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
/* SceneElement */
void draw()
{
drawGround();
drawFlashLayer();
}
void drawGround()
{
if (groundQuads == 0)
return;
ShaderBase *shader;
if (!nullOrDisposed(bitmaps[BM_A1]))
@ -329,6 +356,14 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
GLMeta::vaoUnbind(vao);
}
void drawFlashLayer()
{
/* Flash tiles are drawn twice at half opacity, once over the
* ground layer, and once over the above layer */
float alpha = (flashAlpha[flashAlphaIdx] / 255.f) / 2;
flashMap.draw(alpha, dispPos);
}
void onGeometryChange(const Scene::Geometry &geo)
{
mapViewp.w = (geo.rect.w / 32) + !!(geo.rect.w % 32) + 1;
@ -404,6 +439,7 @@ void TilemapVX::update()
{
guardDisposed();
/* Animate tiles */
if (++p->frameIdx >= 30*3*4)
p->frameIdx = 0;
@ -416,6 +452,10 @@ void TilemapVX::update()
uint8_t aniIdxC = aniIndicesC[p->frameIdx / 30];
p->aniOffset = Vec2(aniIdxA * 2 * 32, aniIdxC * 32);
/* Animate flash */
if (++p->flashAlphaIdx >= flashAlphaN)
p->flashAlphaIdx = 0;
}
TilemapVX::BitmapArray &TilemapVX::getBitmapArray()
@ -426,7 +466,7 @@ TilemapVX::BitmapArray &TilemapVX::getBitmapArray()
}
DEF_ATTR_RD_SIMPLE(TilemapVX, MapData, Table*, p->mapData)
DEF_ATTR_RD_SIMPLE(TilemapVX, FlashData, Table*, p->flashData)
DEF_ATTR_RD_SIMPLE(TilemapVX, FlashData, Table*, p->flashMap.getData())
DEF_ATTR_RD_SIMPLE(TilemapVX, Flags, Table*, p->flags)
DEF_ATTR_RD_SIMPLE(TilemapVX, OX, int, p->offset.x)
DEF_ATTR_RD_SIMPLE(TilemapVX, OY, int, p->offset.y)
@ -472,10 +512,7 @@ void TilemapVX::setFlashData(Table *value)
{
guardDisposed();
if (p->flashData == value)
return;
p->flashData = value;
p->flashMap.setData(value);
}
void TilemapVX::setFlags(Table *value)