Spacing/spelling
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@ -106,7 +106,7 @@ protected:
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// FIXME: This should be a signal
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// FIXME: This should be a signal
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virtual void onGeometryChange(const Scene::Geometry &) {}
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virtual void onGeometryChange(const Scene::Geometry &) {}
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/* Compares to elements in terms of their display priority;
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/* Compares two elements in terms of their display priority;
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* elements with lower priority are drawn earlier */
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* elements with lower priority are drawn earlier */
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bool operator<(const SceneElement &o) const;
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bool operator<(const SceneElement &o) const;
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@ -37,26 +37,26 @@ namespace TileQuads
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{
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{
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/* Calculate needed quad counts */
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/* Calculate needed quad counts */
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int oneDimCount(int tileDimension,
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int oneDimCount(int tileDimension,
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int destDimension);
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int destDimension);
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int twoDimCount(int tileW, int tileH,
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int twoDimCount(int tileW, int tileH,
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int destW, int destH);
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int destW, int destH);
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/* Build tiling quads */
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/* Build tiling quads */
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int buildH(const IntRect &sourceRect,
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int buildH(const IntRect &sourceRect,
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int width, int x, int y,
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int width, int x, int y,
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Vertex *verts);
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Vertex *verts);
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int buildV(const IntRect &sourceRect,
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int buildV(const IntRect &sourceRect,
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int height, int ox, int oy,
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int height, int ox, int oy,
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Vertex *verts);
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Vertex *verts);
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int build(const IntRect &sourceRect,
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int build(const IntRect &sourceRect,
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const IntRect &destRect,
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const IntRect &destRect,
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Vertex *verts);
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Vertex *verts);
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/* Build a quad "frame" (see Window cursor_rect) */
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/* Build a quad "frame" (see Window cursor_rect) */
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int buildFrame(const IntRect &rect,
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int buildFrame(const IntRect &rect,
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Vertex vert[36]);
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Vertex vert[36]);
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int buildFrameSource(const IntRect &rect,
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int buildFrameSource(const IntRect &rect,
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Vertex vert[36]);
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Vertex vert[36]);
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