Spacing/spelling
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@ -106,7 +106,7 @@ protected:
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// FIXME: This should be a signal
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// FIXME: This should be a signal
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virtual void onGeometryChange(const Scene::Geometry &) {}
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virtual void onGeometryChange(const Scene::Geometry &) {}
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/* Compares to elements in terms of their display priority;
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/* Compares two elements in terms of their display priority;
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* elements with lower priority are drawn earlier */
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* elements with lower priority are drawn earlier */
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bool operator<(const SceneElement &o) const;
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bool operator<(const SceneElement &o) const;
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