Graphics: Improve transition "vague" parameter accuracy
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					 1 changed files with 2 additions and 2 deletions
				
			
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					@ -715,7 +715,7 @@ void Graphics::transition(int duration,
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	if (!p->frozen)
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						if (!p->frozen)
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		return;
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							return;
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	vague = clamp(vague, 0, 512);
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						vague = clamp(vague, 1, 256);
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	Bitmap *transMap = filename ? new Bitmap(filename) : 0;
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						Bitmap *transMap = filename ? new Bitmap(filename) : 0;
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	setBrightness(255);
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						setBrightness(255);
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					@ -736,7 +736,7 @@ void Graphics::transition(int duration,
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		shader.setFrozenScene(p->frozenScene.tex);
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							shader.setFrozenScene(p->frozenScene.tex);
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		shader.setCurrentScene(p->currentScene.tex);
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							shader.setCurrentScene(p->currentScene.tex);
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		shader.setTransMap(transMap->getGLTypes().tex);
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							shader.setTransMap(transMap->getGLTypes().tex);
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		shader.setVague(vague / 512.0f);
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							shader.setVague(vague / 256.0);
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		shader.setTexSize(p->scRes);
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							shader.setTexSize(p->scRes);
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	}
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						}
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	else
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						else
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