From 7cbe1eef946bcc898828ecd21216994721406baa Mon Sep 17 00:00:00 2001 From: Jonas Kulla Date: Thu, 15 Jan 2015 08:26:33 +0100 Subject: [PATCH] Graphics: Improve transition "vague" parameter accuracy --- src/graphics.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/graphics.cpp b/src/graphics.cpp index a27914e..41fcc72 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -715,7 +715,7 @@ void Graphics::transition(int duration, if (!p->frozen) return; - vague = clamp(vague, 0, 512); + vague = clamp(vague, 1, 256); Bitmap *transMap = filename ? new Bitmap(filename) : 0; setBrightness(255); @@ -736,7 +736,7 @@ void Graphics::transition(int duration, shader.setFrozenScene(p->frozenScene.tex); shader.setCurrentScene(p->currentScene.tex); shader.setTransMap(transMap->getGLTypes().tex); - shader.setVague(vague / 512.0f); + shader.setVague(vague / 256.0); shader.setTexSize(p->scRes); } else