Update config table and default values

This commit is contained in:
Jonas Kulla 2013-10-09 14:11:59 +02:00
parent f8e8ece946
commit 4b28314433
1 changed files with 14 additions and 12 deletions

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@ -67,18 +67,20 @@ mkxp employs Qt's qmake build system, so you'll need to install that beforehand.
mkxp reads configuration data from the file "mkxp.conf" contained in the current directory. The format is ini-style. The "[General]" group may contain following entries: mkxp reads configuration data from the file "mkxp.conf" contained in the current directory. The format is ini-style. The "[General]" group may contain following entries:
| Key | Type | Description | | Key | Type | Default | Description |
| ------------ | ----------- | ------------------------------------------------------------------------------- | | ---------------- | ----------- | ------- | ------------------------------------------------------------------------------- |
| debugMode | bool | Log OpenGL debug information to the console | | debugMode | bool | false | Log OpenGL debug information to the console |
| winResizable | bool | Game window is resizable | | winResizable | bool | false | Game window is resizable |
| fullscreen | bool | Start game in fullscreen (this can always be toggled with Alt-Enter at runtime) | | fullscreen | bool | false | Start game in fullscreen (this can always be toggled with Alt-Enter at runtime) |
| vsync | bool | Sync screen redraws to the monitor refresh rate | | fixedAspectRatio | bool | false | Don't stretch the game screen to fit the window size |
| defScreenW | int | Width the game window starts in (this is **not** the game resolution) | | smoothScaling | bool | false | Apply linear interpolation when game screen is stretched |
| defScreenH | int | Height the game window starts in | | vsync | bool | false | Sync screen redraws to the monitor refresh rate |
| solidFonts | bool | Don't use alpha blending for fonts | | defScreenW | int | 640 | Width the game window starts in (this is **not** the game resolution) |
| gameFolder | string | mkxp will look for all game related files here | | defScreenH | int | 480 | Height the game window starts in |
| customScript | string | Execute a raw ruby script file instead of an RPG Maker game. | | solidFonts | bool | false | Don't use alpha blending for fonts |
| RTPs | string list | A list of space separated paths to RTPs to be used (See next section) | | gameFolder | string | "." | mkxp will look for all game related files here |
| customScript | string | "" | Execute a raw ruby script file instead of an RPG Maker game. |
| RTPs | string list | "" | A list of space separated paths to RTPs to be used (See next section) |
## RTPs ## RTPs