Use correct default resolution for RGSS2/3 (544x416)
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d128375d62
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@ -40,8 +40,8 @@ Config::Config()
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fixedAspectRatio(true),
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fixedAspectRatio(true),
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smoothScaling(false),
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smoothScaling(false),
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vsync(false),
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vsync(false),
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defScreenW(640),
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defScreenW(DEF_SCREEN_W),
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defScreenH(480),
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defScreenH(DEF_SCREEN_H),
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fixedFramerate(0),
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fixedFramerate(0),
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frameSkip(true),
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frameSkip(true),
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solidFonts(false),
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solidFonts(false),
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@ -25,6 +25,14 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#ifndef RGSS2
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#define DEF_SCREEN_W 640
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#define DEF_SCREEN_H 480
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#else
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#define DEF_SCREEN_W 544
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#define DEF_SCREEN_H 416
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#endif
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struct Config
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struct Config
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{
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{
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bool debugMode;
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bool debugMode;
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@ -24,6 +24,7 @@
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#include "util.h"
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#include "util.h"
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#include "gl-util.h"
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#include "gl-util.h"
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#include "sharedstate.h"
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#include "sharedstate.h"
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#include "config.h"
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#include "glstate.h"
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#include "glstate.h"
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#include "shader.h"
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#include "shader.h"
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#include "scene.h"
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#include "scene.h"
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@ -398,7 +399,7 @@ struct GraphicsPrivate
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TEXFBO transBuffer;
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TEXFBO transBuffer;
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GraphicsPrivate(RGSSThreadData *rtData)
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GraphicsPrivate(RGSSThreadData *rtData)
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: scRes(640, 480),
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: scRes(DEF_SCREEN_W, DEF_SCREEN_H),
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scSize(scRes),
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scSize(scRes),
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winSize(rtData->config.defScreenW, rtData->config.defScreenH),
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winSize(rtData->config.defScreenW, rtData->config.defScreenH),
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screen(scRes.x, scRes.y),
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screen(scRes.x, scRes.y),
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