2013-09-01 14:27:21 +00:00
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/*
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** etc-internal.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ETC_TYPES_H
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#define ETC_TYPES_H
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#include "util.h"
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struct Vec2
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{
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float x, y;
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Vec2()
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: x(0), y(0)
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{}
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Vec2(float x, float y)
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: x(x), y(y)
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{}
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bool operator==(const Vec2 &other) const
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{
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return (x == other.x && y == other.y);
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}
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};
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struct Vec4
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{
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float x, y, z, w;
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Vec4()
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: x(0), y(0), z(0), w(0)
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{}
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Vec4(float x, float y, float z, float w)
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: x(x), y(y), z(z), w(w)
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{}
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bool operator==(const Vec4 &other) const
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{
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return (x == other.x && y == other.y && z == other.z && w == other.w);
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}
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};
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struct Vec2i
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{
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int x, y;
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Vec2i()
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: x(0), y(0)
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{}
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Vec2i(int x, int y)
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: x(x), y(y)
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{}
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bool operator==(const Vec2i &other)
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{
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return x == other.x && y == other.y;
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}
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};
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/* Simple Vertex */
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struct SVertex
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{
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Vec2 pos;
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Vec2 texPos;
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static const void *posOffset()
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{
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return (const void*) 0;
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}
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static const void *texPosOffset()
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{
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return (const void*) sizeof(Vec2);
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}
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};
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/* Color Vertex */
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struct CVertex
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{
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Vec2 pos;
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Vec4 color;
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CVertex()
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: color(1, 1, 1, 1)
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{}
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static const void *posOffset()
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{
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return (const void*) 0;
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}
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static const void *colorOffset()
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{
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return (const void*) sizeof(pos);
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}
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};
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struct Vertex
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{
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Vec2 pos;
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Vec2 texPos;
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Vec4 color;
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Vertex()
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: color(1, 1, 1, 1)
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{}
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static const void *posOffset()
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{
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return (const void*) 0;
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}
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static const void *texPosOffset()
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{
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return (const void*) sizeof(Vec2);
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}
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static const void *colorOffset()
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{
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return (const void*) sizeof(SVertex);
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}
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};
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struct IntRect
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{
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int x, y, w, h;
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IntRect()
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: x(0), y(0), w(0), h(0)
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{}
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IntRect(int x, int y, int w, int h)
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: x(x), y(y), w(w), h(h)
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{}
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bool operator==(const IntRect &other) const
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{
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return (x == other.x && y == other.y &&
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w == other.w && h == other.h);
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}
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};
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struct StaticRect { float x, y, w, h; };
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struct FloatRect
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{
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float x, y, w, h;
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FloatRect()
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: x(0), y(0), w(0), h(0)
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{}
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FloatRect(float x, float y, float w, float h)
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: x(x), y(y), w(w), h(h)
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{}
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FloatRect(const StaticRect &d)
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: x(d.x), y(d.y), w(d.w), h(d.h)
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{}
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FloatRect(const IntRect &r)
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: x(r.x), y(r.y), w(r.w), h(r.h)
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{}
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2013-09-03 12:51:13 +00:00
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operator IntRect() const
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{
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return IntRect(x, y, w, h);
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}
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2013-09-01 14:27:21 +00:00
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Vec2 topLeft() const { return Vec2(x, y); }
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Vec2 bottomLeft() const { return Vec2(x, y+h); }
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Vec2 topRight() const { return Vec2(x+w, y); }
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Vec2 bottomRight() const { return Vec2(x+w, y+h); }
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void shrinkHalf()
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{
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x += 0.5;
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y += 0.5;
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w -= 1.0;
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h -= 1.0;
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}
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FloatRect vFlipped() const
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{
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return FloatRect(x, y+h, w, -h);
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}
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FloatRect hFlipped() const
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{
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return FloatRect(x+w, y, -w, h);
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}
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Vec2 corner(int i) const
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{
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switch (i)
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{
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case 0 : return topLeft();
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case 1 : return topRight();
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case 2 : return bottomRight();
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case 3 : return bottomLeft();
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default : return Vec2();
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}
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}
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};
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/* Value between 0 and 255 with internal
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* normalized representation */
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struct NormValue
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{
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int unNorm;
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float norm;
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NormValue()
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: unNorm(0),
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norm(0)
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{}
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NormValue(int unNorm)
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: unNorm(unNorm),
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norm(unNorm / 255.0)
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{}
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void operator =(int value)
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{
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unNorm = bound(value, 0, 255);
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norm = unNorm / 255.0;
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}
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operator int() const
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{
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return unNorm;
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}
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};
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#endif // ETC_TYPES_H
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