FloatRect: add implicit IntRect conversion
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			@ -183,6 +183,11 @@ struct FloatRect
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	    : x(r.x), y(r.y), w(r.w), h(r.h)
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	{}
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	operator IntRect() const
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	{
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		return IntRect(x, y, w, h);
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	}
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	Vec2 topLeft() const { return Vec2(x, y); }
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	Vec2 bottomLeft() const { return Vec2(x, y+h); }
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	Vec2 topRight() const { return Vec2(x+w, y); }
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