2013-09-01 14:27:21 +00:00
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TEMPLATE = app
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QT = core
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TARGET = mkxp
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DEPENDPATH += src shader assets
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2013-09-22 22:17:51 +00:00
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INCLUDEPATH += . src
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2013-10-02 20:48:27 +00:00
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QMAKE_LFLAGS += '-Wl,-rpath,\'\$$ORIGIN/lib\''
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2013-09-01 14:27:21 +00:00
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isEmpty(BINDING) {
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BINDING = BINDING_MRI
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}
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CONFIG += $$BINDING
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unix {
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CONFIG += link_pkgconfig
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2013-10-01 03:30:45 +00:00
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PKGCONFIG += sigc++-2.0 glew pixman-1 zlib sdl2 SDL2_image SDL2_ttf sfml-audio
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LIBS += -lphysfs
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2013-09-01 14:27:21 +00:00
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}
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# 'slots' keyword fucks with libsigc++
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DEFINES += QT_NO_KEYWORDS
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# Input
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HEADERS += \
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src/quadarray.h \
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src/audio.h \
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src/binding.h \
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src/bitmap.h \
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src/disposable.h \
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src/etc.h \
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src/etc-internal.h \
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src/eventthread.h \
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src/flashable.h \
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src/font.h \
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src/globalstate.h \
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src/input.h \
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src/plane.h \
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src/scene.h \
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src/sprite.h \
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src/table.h \
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src/texpool.h \
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src/tilequad.h \
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src/transform.h \
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src/viewport.h \
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src/window.h \
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2013-09-01 18:32:23 +00:00
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src/serializable.h \
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src/shader.h \
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src/glstate.h \
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src/quad.h \
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src/tilemap.h \
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src/graphics.h \
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src/debuglogger.h \
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src/global-ibo.h \
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src/exception.h \
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src/filesystem.h \
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src/serial-util.h \
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src/intrulist.h \
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src/binding.h \
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2013-09-01 14:27:21 +00:00
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src/gl-util.h \
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src/util.h \
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Implement a new tileset atlas layout to allow for bigger tilesets
The atlas packing algorithm has been reworked to pack autotiles
and tileset very efficiently into a texture, splitting the tileset
in multiple ways and eliminating the previous duplication of image
data in the atlas across "frames". Animation, which these frames
were designed for, is now done via duplicated buffer frames,
ie. each animation frame has its own VBO and IBO data. This was
not done to save on VRAM (hardly less memory is used), but to
make place for the new atlas layout.
Thanks to this new layout, even with a max texture size of 2048,
one can use tilesets with up to 15000 height. Of course, such
a tileset couldn't be stored in a regular Bitmap to begin with,
which is why I also introduced a hack called "mega surfaces":
software surfaces stored in RAM and wrapped inside a Bitmap,
whose sole purpose is to be passed to a Tilemap as tilesets.
Various other minor changes and fixes are included.
2013-09-23 20:21:58 +00:00
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src/config.h \
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2013-09-27 14:54:01 +00:00
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src/tileatlas.h \
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src/perftimer.h
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2013-09-01 14:27:21 +00:00
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SOURCES += \
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src/main.cpp \
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src/audio.cpp \
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src/bitmap.cpp \
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src/eventthread.cpp \
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src/filesystem.cpp \
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src/font.cpp \
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src/globalstate.cpp \
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src/input.cpp \
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src/plane.cpp \
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src/scene.cpp \
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src/sprite.cpp \
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src/table.cpp \
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src/tilequad.cpp \
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src/viewport.cpp \
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src/window.cpp \
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src/texpool.cpp \
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2013-09-01 18:32:23 +00:00
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src/shader.cpp \
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src/glstate.cpp \
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src/tilemap.cpp \
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2013-09-01 14:27:21 +00:00
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src/autotiles.cpp \
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2013-09-01 18:32:23 +00:00
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src/graphics.cpp \
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src/debuglogger.cpp \
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2013-09-01 14:27:21 +00:00
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src/etc.cpp \
|
Implement a new tileset atlas layout to allow for bigger tilesets
The atlas packing algorithm has been reworked to pack autotiles
and tileset very efficiently into a texture, splitting the tileset
in multiple ways and eliminating the previous duplication of image
data in the atlas across "frames". Animation, which these frames
were designed for, is now done via duplicated buffer frames,
ie. each animation frame has its own VBO and IBO data. This was
not done to save on VRAM (hardly less memory is used), but to
make place for the new atlas layout.
Thanks to this new layout, even with a max texture size of 2048,
one can use tilesets with up to 15000 height. Of course, such
a tileset couldn't be stored in a regular Bitmap to begin with,
which is why I also introduced a hack called "mega surfaces":
software surfaces stored in RAM and wrapped inside a Bitmap,
whose sole purpose is to be passed to a Tilemap as tilesets.
Various other minor changes and fixes are included.
2013-09-23 20:21:58 +00:00
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src/config.cpp \
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2013-09-27 14:54:01 +00:00
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src/tileatlas.cpp \
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src/perftimer.cpp
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2013-09-01 14:27:21 +00:00
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EMBED = shader/transSimple.frag \
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shader/trans.frag \
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shader/hue.frag \
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shader/sprite.frag \
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2013-09-22 22:17:51 +00:00
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shader/plane.frag \
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2013-09-01 18:33:27 +00:00
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shader/bitmapBlit.frag \
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2013-09-22 22:17:51 +00:00
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shader/simple.frag \
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shader/simpleColor.frag \
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shader/simpleAlpha.frag \
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2013-09-23 06:27:28 +00:00
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shader/flashMap.frag \
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2013-10-01 16:10:43 +00:00
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shader/blur.frag \
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2013-09-22 22:17:51 +00:00
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shader/simple.vert \
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shader/simpleColor.vert \
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shader/sprite.vert \
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2013-09-04 19:03:59 +00:00
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shader/simpleMatrix.vert \
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2013-10-01 16:10:43 +00:00
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shader/blurH.vert \
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shader/blurV.vert \
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2013-09-01 18:33:27 +00:00
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assets/liberation.ttf
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2013-09-01 14:27:21 +00:00
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2013-09-22 22:17:51 +00:00
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defineReplace(xxdOutput) {
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return($$basename(1).xxd)
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}
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2013-09-01 14:27:21 +00:00
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# xxd
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2013-09-22 22:17:51 +00:00
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xxd.output_function = xxdOutput
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2013-09-01 14:27:21 +00:00
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xxd.commands = xxd -i ${QMAKE_FILE_NAME} > ${QMAKE_FILE_OUT}
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xxd.depends = $$EMBED
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xxd.input = EMBED
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xxd.variable_out = HEADERS
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QMAKE_EXTRA_COMPILERS += xxd
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BINDING_NULL {
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SOURCES += binding-null/binding-null.cpp
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}
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BINDING_MRUBY {
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LIBS += mruby/build/host/lib/libmruby.a
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INCLUDEPATH += mruby/include
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DEPENDPATH += mruby/include
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DEFINES += BINDING_MRUBY
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HEADERS += \
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binding-mruby/binding-util.h \
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binding-mruby/disposable-binding.h \
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2013-09-01 18:32:23 +00:00
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binding-mruby/flashable-binding.h \
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binding-mruby/binding-types.h \
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binding-mruby/sceneelement-binding.h \
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binding-mruby/viewportelement-binding.h \
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binding-mruby/serializable-binding.h \
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binding-mruby/mrb-ext/file.h \
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binding-mruby/mrb-ext/rwmem.h \
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binding-mruby/mrb-ext/marshal.h
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2013-09-01 14:27:21 +00:00
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SOURCES += \
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binding-mruby/binding-mruby.cpp \
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binding-mruby/binding-util.cpp \
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binding-mruby/window-binding.cpp \
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binding-mruby/bitmap-binding.cpp \
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binding-mruby/sprite-binding.cpp \
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binding-mruby/font-binding.cpp \
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binding-mruby/viewport-binding.cpp \
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binding-mruby/plane-binding.cpp \
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binding-mruby/audio-binding.cpp \
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binding-mruby/tilemap-binding.cpp \
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binding-mruby/etc-binding.cpp \
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binding-mruby/graphics-binding.cpp \
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binding-mruby/input-binding.cpp \
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binding-mruby/table-binding.cpp \
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binding-mruby/module_rpg.c \
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binding-mruby/mrb-ext/file.cpp \
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binding-mruby/mrb-ext/marshal.cpp \
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binding-mruby/mrb-ext/rwmem.cpp \
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binding-mruby/mrb-ext/kernel.cpp \
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binding-mruby/mrb-ext/time.cpp
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}
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BINDING_MRI {
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LIBS += ./ruby/libruby.so
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INCLUDEPATH += ruby/include
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DEPENDPATH += ruby/include
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DEFINES += BINDING_MRI
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2013-09-01 18:21:09 +00:00
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# EMBED2 = binding-mri/module_rpg.rb
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# xxdp.output = ${QMAKE_FILE_NAME}.xxd
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# xxdp.commands = xxd+/xxd+ ${QMAKE_FILE_NAME} -o ${QMAKE_FILE_OUT} --string
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# xxdp.depends = $$EMBED2
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# xxdp.input = EMBED2
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# xxdp.variable_out = HEADERS
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# QMAKE_EXTRA_COMPILERS += xxdp
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2013-09-01 14:27:21 +00:00
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HEADERS += \
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2013-09-01 18:32:23 +00:00
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binding-mri/binding-util.h \
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2013-09-01 14:27:21 +00:00
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binding-mri/binding-types.h \
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2013-09-01 18:32:23 +00:00
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binding-mri/serializable-binding.h \
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binding-mri/disposable-binding.h \
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binding-mri/sceneelement-binding.h \
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binding-mri/viewportelement-binding.h \
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binding-mri/flashable-binding.h
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2013-09-01 14:27:21 +00:00
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SOURCES += \
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binding-mri/binding-mri.cpp \
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2013-09-01 18:32:23 +00:00
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binding-mri/binding-util.cpp \
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binding-mri/table-binding.cpp \
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binding-mri/etc-binding.cpp \
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binding-mri/bitmap-binding.cpp \
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binding-mri/font-binding.cpp \
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binding-mri/graphics-binding.cpp \
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binding-mri/input-binding.cpp \
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binding-mri/sprite-binding.cpp \
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binding-mri/viewport-binding.cpp \
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binding-mri/plane-binding.cpp \
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binding-mri/window-binding.cpp \
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binding-mri/tilemap-binding.cpp \
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binding-mri/audio-binding.cpp \
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binding-mri/module_rpg.cpp \
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binding-mri/filesystem-binding.cpp
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2013-09-01 14:27:21 +00:00
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}
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