2014-08-12 19:50:59 +00:00
|
|
|
/*
|
|
|
|
** window-vx.cpp
|
|
|
|
**
|
|
|
|
** This file is part of mkxp.
|
|
|
|
**
|
|
|
|
** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
|
|
|
|
**
|
|
|
|
** mkxp is free software: you can redistribute it and/or modify
|
|
|
|
** it under the terms of the GNU General Public License as published by
|
|
|
|
** the Free Software Foundation, either version 2 of the License, or
|
|
|
|
** (at your option) any later version.
|
|
|
|
**
|
|
|
|
** mkxp is distributed in the hope that it will be useful,
|
|
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
** GNU General Public License for more details.
|
|
|
|
**
|
|
|
|
** You should have received a copy of the GNU General Public License
|
|
|
|
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "windowvx.h"
|
|
|
|
|
|
|
|
#include "bitmap.h"
|
|
|
|
#include "etc.h"
|
|
|
|
#include "etc-internal.h"
|
|
|
|
#include "quad.h"
|
|
|
|
#include "quadarray.h"
|
|
|
|
#include "sharedstate.h"
|
|
|
|
#include "texpool.h"
|
|
|
|
#include "tilequad.h"
|
|
|
|
#include "glstate.h"
|
|
|
|
#include "shader.h"
|
|
|
|
|
2014-08-30 22:51:23 +00:00
|
|
|
#include <limits>
|
2014-08-12 19:50:59 +00:00
|
|
|
#include <algorithm>
|
|
|
|
#include <sigc++/connection.h>
|
|
|
|
|
2014-08-28 21:11:10 +00:00
|
|
|
#define DEF_Z (rgssVer >= 3 ? 100 : 0)
|
|
|
|
#define DEF_PADDING (rgssVer >= 3 ? 12 : 16)
|
|
|
|
#define DEF_BACK_OPAC (rgssVer >= 3 ? 192 : 255)
|
2014-08-30 22:51:23 +00:00
|
|
|
#define DEF_SPRITE_Y (rgssVer >= 3 ? std::numeric_limits<int>::max() : 0) /* See scene.h */
|
2014-08-16 20:32:06 +00:00
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
template<typename T>
|
|
|
|
struct Sides
|
|
|
|
{
|
|
|
|
T l, r, t, b;
|
|
|
|
};
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
struct Corners
|
|
|
|
{
|
|
|
|
T tl, tr, bl, br;
|
|
|
|
};
|
|
|
|
|
2014-08-15 23:28:39 +00:00
|
|
|
/* Offsetting this by one gives a great visual improvement
|
|
|
|
* in Majo no Ie */
|
|
|
|
static const IntRect bgStretchSrc( 1, 1, 62, 62 );
|
2014-08-12 19:50:59 +00:00
|
|
|
static const IntRect bgTileSrc ( 0, 64, 64, 64 );
|
|
|
|
|
|
|
|
static const Corners<IntRect> cornerSrc =
|
|
|
|
{
|
|
|
|
IntRect( 64, 0, 16, 16 ),
|
|
|
|
IntRect( 112, 0, 16, 16 ),
|
|
|
|
IntRect( 64, 48, 16, 16 ),
|
|
|
|
IntRect( 112, 48, 16, 16 )
|
|
|
|
};
|
|
|
|
|
|
|
|
static const Sides<IntRect> borderSrc =
|
|
|
|
{
|
|
|
|
IntRect( 64, 16, 16, 32 ),
|
|
|
|
IntRect( 112, 16, 16, 32 ),
|
|
|
|
IntRect( 80, 0, 32, 16 ),
|
|
|
|
IntRect( 80, 48, 32, 16 )
|
|
|
|
};
|
|
|
|
|
|
|
|
static const Sides<IntRect> scrollArrowSrc =
|
|
|
|
{
|
|
|
|
IntRect( 80, 24, 8, 16 ),
|
|
|
|
IntRect( 104, 24, 8, 16 ),
|
|
|
|
IntRect( 88, 16, 16, 8 ),
|
|
|
|
IntRect( 88, 40, 16, 8 )
|
|
|
|
};
|
|
|
|
|
|
|
|
static const IntRect pauseSrc[4] =
|
|
|
|
{
|
|
|
|
IntRect( 96, 64, 16, 16 ),
|
|
|
|
IntRect( 112, 64, 16, 16 ),
|
|
|
|
IntRect( 96, 80, 16, 16 ),
|
|
|
|
IntRect( 112, 80, 16, 16 )
|
|
|
|
};
|
|
|
|
|
|
|
|
struct CursorSrc
|
|
|
|
{
|
|
|
|
Corners<IntRect> corners;
|
|
|
|
Sides<IntRect> border;
|
|
|
|
IntRect bg;
|
|
|
|
};
|
|
|
|
|
|
|
|
static const CursorSrc cursorSrc =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
IntRect( 64, 64, 4, 4 ),
|
|
|
|
IntRect( 92, 64, 4, 4 ),
|
|
|
|
IntRect( 64, 92, 4, 4 ),
|
|
|
|
IntRect( 92, 92, 4, 4 )
|
|
|
|
},
|
|
|
|
{
|
|
|
|
IntRect( 64, 68, 4, 24 ),
|
|
|
|
IntRect( 92, 68, 4, 24 ),
|
|
|
|
IntRect( 68, 64, 24, 4 ),
|
|
|
|
IntRect( 68, 92, 24, 4 )
|
|
|
|
},
|
|
|
|
IntRect( 68, 68, 24, 24 )
|
|
|
|
};
|
|
|
|
|
|
|
|
static const uint8_t cursorAlpha[] =
|
|
|
|
{
|
|
|
|
/* Fade out */
|
|
|
|
0xFF, 0xF7, 0xEF, 0xE7, 0xDF, 0xD7, 0xCF, 0xC7, 0xBF, 0xB7,
|
|
|
|
0xAF, 0xA7, 0x9F, 0x97, 0x8F, 0x87, 0x7F, 0x77, 0x6F, 0x67,
|
|
|
|
/* Fade in */
|
|
|
|
0x5F, 0x67, 0x6F, 0x77, 0x7F, 0x87, 0x8F, 0x97, 0x9F, 0xA7,
|
|
|
|
0xAF, 0xB7, 0xBF, 0xC7, 0xCF, 0xD7, 0xDF, 0xE7, 0xEF, 0xF7
|
|
|
|
};
|
|
|
|
|
|
|
|
static elementsN(cursorAlpha);
|
|
|
|
|
|
|
|
static const uint8_t cursorAlphaResetIdx = 0x10;
|
|
|
|
|
|
|
|
/* No cycle */
|
|
|
|
static const uint8_t pauseAlpha[] =
|
|
|
|
{
|
|
|
|
0x00, 0x20, 0x40, 0x60, 0x80, 0xA0, 0xC0, 0xE0,
|
|
|
|
0xFF
|
|
|
|
};
|
|
|
|
|
|
|
|
static elementsN(pauseAlpha);
|
|
|
|
|
|
|
|
/* Cycling */
|
|
|
|
static const uint8_t pauseQuad[] =
|
|
|
|
{
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
|
|
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
|
|
|
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
|
|
|
|
};
|
|
|
|
|
|
|
|
static elementsN(pauseQuad);
|
|
|
|
|
|
|
|
struct WindowVXPrivate
|
|
|
|
{
|
|
|
|
Bitmap *windowskin;
|
|
|
|
|
|
|
|
Bitmap *contents;
|
|
|
|
|
|
|
|
Rect *cursorRect;
|
|
|
|
bool active;
|
|
|
|
bool arrowsVisible;
|
|
|
|
bool pause;
|
|
|
|
|
|
|
|
/* Externally visible width/height */
|
|
|
|
int width, height;
|
|
|
|
|
|
|
|
/* Window geometry (x, Y, width, height)
|
|
|
|
* with non-negative size */
|
|
|
|
IntRect geo;
|
|
|
|
|
|
|
|
/* ox / oy */
|
|
|
|
Vec2i contentsOff;
|
|
|
|
|
|
|
|
int padding;
|
|
|
|
int paddingBottom;
|
|
|
|
|
|
|
|
NormValue opacity;
|
|
|
|
NormValue backOpacity;
|
|
|
|
NormValue contentsOpacity;
|
|
|
|
|
|
|
|
NormValue openness;
|
|
|
|
Tone *tone;
|
|
|
|
|
|
|
|
sigc::connection cursorRectCon;
|
|
|
|
sigc::connection toneCon;
|
|
|
|
sigc::connection prepareCon;
|
|
|
|
|
|
|
|
EtcTemps tmp;
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
TEXFBO tex;
|
|
|
|
ColorQuadArray vert;
|
|
|
|
size_t bgTileQuads;
|
|
|
|
size_t borderQuads;
|
|
|
|
Quad quad;
|
|
|
|
|
|
|
|
bool vertDirty;
|
|
|
|
bool texSizeDirty;
|
|
|
|
bool texDirty;
|
|
|
|
} base;
|
|
|
|
|
|
|
|
ColorQuadArray ctrlVert;
|
|
|
|
size_t ctrlQuads;
|
|
|
|
Vertex *pauseVert;
|
|
|
|
|
|
|
|
Quad contentsQuad;
|
|
|
|
|
|
|
|
IntRect padRect;
|
|
|
|
IntRect clipRect;
|
|
|
|
|
|
|
|
ColorQuadArray cursorVert;
|
|
|
|
|
|
|
|
bool ctrlVertDirty;
|
|
|
|
bool ctrlVertArrayDirty;
|
|
|
|
bool clipRectDirty;
|
|
|
|
bool cursorVertDirty;
|
|
|
|
bool cursorVertArrayDirty;
|
|
|
|
|
|
|
|
uint8_t pauseAlphaIdx;
|
|
|
|
uint8_t pauseQuadIdx;
|
|
|
|
uint8_t cursorAlphaIdx;
|
|
|
|
|
|
|
|
Vec2i sceneOffset;
|
|
|
|
|
|
|
|
WindowVXPrivate(int x, int y, int w, int h)
|
|
|
|
: windowskin(0),
|
|
|
|
contents(0),
|
|
|
|
cursorRect(&tmp.rect),
|
|
|
|
active(true),
|
|
|
|
arrowsVisible(true),
|
|
|
|
pause(false),
|
|
|
|
width(w),
|
|
|
|
height(h),
|
|
|
|
geo(x, y, w, h),
|
2014-08-16 20:32:06 +00:00
|
|
|
padding(DEF_PADDING),
|
2014-08-12 19:50:59 +00:00
|
|
|
paddingBottom(padding),
|
|
|
|
opacity(255),
|
2014-08-16 20:32:06 +00:00
|
|
|
backOpacity(DEF_BACK_OPAC),
|
2014-08-12 19:50:59 +00:00
|
|
|
contentsOpacity(255),
|
|
|
|
openness(255),
|
|
|
|
tone(&tmp.tone),
|
2014-09-23 19:13:16 +00:00
|
|
|
ctrlVertDirty(false),
|
|
|
|
ctrlVertArrayDirty(false),
|
|
|
|
clipRectDirty(false),
|
|
|
|
cursorVertDirty(false),
|
|
|
|
cursorVertArrayDirty(false),
|
2014-08-12 19:50:59 +00:00
|
|
|
pauseAlphaIdx(0),
|
2014-08-16 02:01:14 +00:00
|
|
|
pauseQuadIdx(0),
|
|
|
|
cursorAlphaIdx(0)
|
2014-08-12 19:50:59 +00:00
|
|
|
{
|
|
|
|
/* 4 scroll arrows + pause */
|
|
|
|
ctrlVert.resize(4 + 1);
|
|
|
|
pauseVert = &ctrlVert.vertices[4*4];
|
|
|
|
|
2014-09-23 19:13:16 +00:00
|
|
|
base.vertDirty = false;
|
|
|
|
base.texSizeDirty = false;
|
|
|
|
base.texDirty = false;
|
|
|
|
|
|
|
|
if (w > 0 || h > 0)
|
|
|
|
{
|
|
|
|
base.vertDirty = true;
|
|
|
|
base.texSizeDirty = true;
|
|
|
|
clipRectDirty = true;
|
|
|
|
ctrlVertDirty = true;
|
|
|
|
}
|
2014-08-12 19:50:59 +00:00
|
|
|
|
|
|
|
prepareCon = shState->prepareDraw.connect
|
|
|
|
(sigc::mem_fun(this, &WindowVXPrivate::prepare));
|
2014-08-15 21:20:48 +00:00
|
|
|
|
|
|
|
refreshCursorRectCon();
|
2014-09-23 19:13:16 +00:00
|
|
|
refreshToneCon();
|
2014-08-16 17:48:47 +00:00
|
|
|
updateBaseQuad();
|
2014-08-12 19:50:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
~WindowVXPrivate()
|
|
|
|
{
|
|
|
|
shState->texPool().release(base.tex);
|
|
|
|
|
|
|
|
cursorRectCon.disconnect();
|
|
|
|
toneCon.disconnect();
|
|
|
|
prepareCon.disconnect();
|
|
|
|
}
|
|
|
|
|
|
|
|
void invalidateCursorVert()
|
|
|
|
{
|
|
|
|
cursorVertDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void invalidateBaseTex()
|
|
|
|
{
|
|
|
|
base.texDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void refreshCursorRectCon()
|
|
|
|
{
|
|
|
|
cursorRectCon.disconnect();
|
|
|
|
cursorRectCon = cursorRect->valueChanged.connect
|
|
|
|
(sigc::mem_fun(this, &WindowVXPrivate::invalidateCursorVert));
|
|
|
|
}
|
|
|
|
|
|
|
|
void refreshToneCon()
|
|
|
|
{
|
|
|
|
toneCon.disconnect();
|
|
|
|
toneCon = tone->valueChanged.connect
|
|
|
|
(sigc::mem_fun(this, &WindowVXPrivate::invalidateBaseTex));
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateBaseTexSize()
|
|
|
|
{
|
|
|
|
if (base.tex.width >= geo.w && base.tex.height >= geo.h)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (base.tex.tex != TEX::ID(0))
|
|
|
|
{
|
|
|
|
TEX::bind(base.tex.tex);
|
|
|
|
TEX::setSmooth(false); // XXX make pool set this up at alloc time
|
|
|
|
}
|
|
|
|
|
|
|
|
shState->texPool().release(base.tex);
|
|
|
|
TEXFBO::clear(base.tex);
|
|
|
|
|
|
|
|
if (geo.w == 0 || geo.h == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
base.tex = shState->texPool().request(geo.w, geo.h);
|
|
|
|
TEX::bind(base.tex.tex);
|
|
|
|
TEX::setSmooth(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void rebuildBaseVert()
|
|
|
|
{
|
|
|
|
if (geo.w == 0 || geo.h == 0)
|
|
|
|
{
|
|
|
|
base.vert.clear();
|
|
|
|
base.vert.commit();
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const IntRect bgPos(2, 2, geo.w-4, geo.h-4);
|
|
|
|
size_t count = 0;
|
|
|
|
|
|
|
|
/* Stretched layer (1) */
|
|
|
|
count += 1;
|
|
|
|
|
|
|
|
/* Tiled layer (2) */
|
|
|
|
base.bgTileQuads = TileQuads::twoDimCount(bgTileSrc.w, bgTileSrc.h, bgPos.w, bgPos.h);
|
|
|
|
count += base.bgTileQuads;
|
|
|
|
|
|
|
|
const Vec2 corOff(geo.w - 16, geo.h - 16);
|
|
|
|
|
|
|
|
const Corners<FloatRect> cornerPos =
|
|
|
|
{
|
|
|
|
FloatRect( 0, 0, 16, 16 ), /* Top left */
|
|
|
|
FloatRect( corOff.x, 0, 16, 16 ), /* Top right */
|
|
|
|
FloatRect( 0, corOff.y, 16, 16 ), /* Bottom left */
|
|
|
|
FloatRect( corOff.x, corOff.y, 16, 16 ) /* Bottom right */
|
|
|
|
};
|
|
|
|
|
|
|
|
const Vec2i sideLen(geo.w - 16*2, geo.h - 16*2);
|
|
|
|
|
|
|
|
bool drawSidesLR = sideLen.x > 0;
|
|
|
|
bool drawSidesTB = sideLen.y > 0;
|
|
|
|
|
|
|
|
base.borderQuads = 0;
|
|
|
|
base.borderQuads += 4; /* 4 corners */
|
|
|
|
|
|
|
|
if (drawSidesLR)
|
|
|
|
base.borderQuads += TileQuads::oneDimCount(32, sideLen.y) * 2;
|
|
|
|
|
|
|
|
if (drawSidesTB)
|
|
|
|
base.borderQuads += TileQuads::oneDimCount(32, sideLen.x) * 2;
|
|
|
|
|
|
|
|
count += base.borderQuads;
|
|
|
|
|
|
|
|
base.vert.resize(count);
|
|
|
|
|
|
|
|
Vertex *vert = &base.vert.vertices[0];
|
|
|
|
size_t i = 0;
|
|
|
|
|
|
|
|
/* Stretched background */
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], bgStretchSrc, bgPos);
|
|
|
|
|
|
|
|
/* Tiled background */
|
|
|
|
i += TileQuads::build(bgTileSrc, bgPos, &vert[i*4]);
|
|
|
|
|
|
|
|
/* Corners */
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], cornerSrc.tl, cornerPos.tl);
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], cornerSrc.tr, cornerPos.tr);
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], cornerSrc.bl, cornerPos.bl);
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], cornerSrc.br, cornerPos.br);
|
|
|
|
|
|
|
|
/* Sides */
|
|
|
|
if (drawSidesLR)
|
|
|
|
{
|
|
|
|
i += TileQuads::buildV(borderSrc.l, sideLen.y, 0, 16, &vert[i*4]);
|
|
|
|
i += TileQuads::buildV(borderSrc.r, sideLen.y, corOff.x, 16, &vert[i*4]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (drawSidesTB)
|
|
|
|
{
|
|
|
|
i += TileQuads::buildH(borderSrc.t, sideLen.x, 16, 0, &vert[i*4]);
|
|
|
|
i += TileQuads::buildH(borderSrc.b, sideLen.x, 16, corOff.y, &vert[i*4]);
|
|
|
|
}
|
|
|
|
|
|
|
|
base.vert.commit();
|
|
|
|
}
|
|
|
|
|
|
|
|
void redrawBaseTex()
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
if (nullOrDisposed(windowskin))
|
2014-08-12 19:50:59 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
if (base.tex.tex == TEX::ID(0))
|
|
|
|
return;
|
|
|
|
|
|
|
|
FBO::bind(base.tex.fbo);
|
|
|
|
|
|
|
|
/* Clear texture */
|
|
|
|
glState.clearColor.pushSet(Vec4());
|
|
|
|
FBO::clear();
|
|
|
|
glState.clearColor.pop();
|
|
|
|
|
|
|
|
glState.viewport.pushSet(IntRect(0, 0, base.tex.width, base.tex.height));
|
|
|
|
glState.blend.pushSet(false);
|
|
|
|
|
|
|
|
ShaderBase *shader;
|
|
|
|
|
|
|
|
if (backOpacity < 255 || tone->hasEffect())
|
|
|
|
{
|
|
|
|
PlaneShader &planeShader = shState->shaders().plane;
|
|
|
|
planeShader.bind();
|
|
|
|
|
|
|
|
planeShader.setColor(Vec4());
|
|
|
|
planeShader.setFlash(Vec4());
|
|
|
|
planeShader.setTone(tone->norm);
|
|
|
|
planeShader.setOpacity(backOpacity.norm);
|
|
|
|
|
|
|
|
shader = &planeShader;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
shader = &shState->shaders().simple;
|
|
|
|
shader->bind();
|
|
|
|
}
|
|
|
|
|
|
|
|
windowskin->bindTex(*shader);
|
|
|
|
TEX::setSmooth(true);
|
|
|
|
|
|
|
|
shader->setTranslation(Vec2i());
|
|
|
|
shader->applyViewportProj();
|
|
|
|
|
|
|
|
/* Draw stretched layer */
|
|
|
|
base.vert.draw(0, 1);
|
|
|
|
|
|
|
|
glState.blend.set(true);
|
|
|
|
glState.blendMode.pushSet(BlendKeepDestAlpha);
|
|
|
|
|
|
|
|
/* Draw tiled layer */
|
|
|
|
base.vert.draw(1, base.bgTileQuads);
|
|
|
|
|
|
|
|
glState.blendMode.set(BlendNormal);
|
|
|
|
|
|
|
|
/* If we used plane shader before, switch to simple */
|
|
|
|
if (shader != &shState->shaders().simple)
|
|
|
|
{
|
|
|
|
shader = &shState->shaders().simple;
|
|
|
|
shader->bind();
|
|
|
|
shader->setTranslation(Vec2i());
|
|
|
|
shader->applyViewportProj();
|
|
|
|
windowskin->bindTex(*shader);
|
|
|
|
}
|
|
|
|
|
|
|
|
base.vert.draw(1+base.bgTileQuads, base.borderQuads);
|
|
|
|
|
|
|
|
TEX::setSmooth(false);
|
|
|
|
|
|
|
|
glState.blendMode.pop();
|
|
|
|
glState.blend.pop();
|
|
|
|
glState.viewport.pop();
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateBaseQuad()
|
|
|
|
{
|
2014-08-16 17:48:47 +00:00
|
|
|
const FloatRect tex(0, 0, geo.w, geo.h);
|
2014-08-12 19:50:59 +00:00
|
|
|
const FloatRect pos(0, (geo.h / 2.0) * (1 - openness.norm),
|
|
|
|
geo.w, geo.h * openness.norm);
|
|
|
|
|
|
|
|
base.quad.setTexPosRect(tex, pos);
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateClipRect()
|
|
|
|
{
|
|
|
|
SDL_Rect winRect = { 0, 0, geo.w, geo.h };
|
|
|
|
|
|
|
|
padRect.x = padRect.y = padding;
|
|
|
|
padRect.w = std::max(0, geo.w - padding*2);
|
|
|
|
padRect.h = std::max(0, geo.h - (padding+paddingBottom));
|
|
|
|
|
|
|
|
SDL_Rect tmp = padRect;
|
|
|
|
|
|
|
|
SDL_IntersectRect(&winRect, &tmp, &tmp);
|
|
|
|
clipRect = IntRect(tmp.x, tmp.y, tmp.w, tmp.h);
|
|
|
|
|
|
|
|
ctrlVertDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void rebuildCtrlVert()
|
|
|
|
{
|
|
|
|
const int arrowTBX = (geo.w - 16) / 2;
|
|
|
|
const int arrowLRY = (geo.h - 16) / 2;
|
|
|
|
|
|
|
|
const Sides<FloatRect> arrowPos =
|
|
|
|
{
|
|
|
|
FloatRect( 4, arrowLRY, 8, 16 ), /* Left */
|
|
|
|
FloatRect( geo.w - 12, arrowLRY, 8, 16 ), /* Right */
|
|
|
|
FloatRect( arrowTBX, 4, 16, 8 ), /* Top */
|
|
|
|
FloatRect( arrowTBX, geo.h - 12, 16, 8 ) /* Bottom */
|
|
|
|
};
|
|
|
|
|
|
|
|
size_t i = 0;
|
|
|
|
Vertex *vert = &ctrlVert.vertices[0];
|
|
|
|
|
2014-09-23 19:12:58 +00:00
|
|
|
if (!nullOrDisposed(contents) && arrowsVisible)
|
2014-08-12 19:50:59 +00:00
|
|
|
{
|
|
|
|
if (contentsOff.x > 0)
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], scrollArrowSrc.l, arrowPos.l);
|
|
|
|
if (contentsOff.y > 0)
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], scrollArrowSrc.t, arrowPos.t);
|
|
|
|
|
|
|
|
if (padRect.w < (contents->width() - contentsOff.x))
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], scrollArrowSrc.r, arrowPos.r);
|
|
|
|
|
|
|
|
if (padRect.h < (contents->height() - contentsOff.y))
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], scrollArrowSrc.b, arrowPos.b);
|
|
|
|
}
|
|
|
|
|
|
|
|
pauseVert = 0;
|
|
|
|
|
|
|
|
if (pause)
|
|
|
|
{
|
|
|
|
const FloatRect pausePos(arrowTBX, geo.h - 16, 16, 16);
|
|
|
|
pauseVert = &vert[i*4];
|
|
|
|
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], pauseSrc[0], pausePos);
|
|
|
|
}
|
|
|
|
|
|
|
|
ctrlQuads = i;
|
|
|
|
ctrlVertArrayDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void rebuildCursorVert()
|
|
|
|
{
|
|
|
|
const IntRect rect = cursorRect->toIntRect();
|
|
|
|
const CursorSrc &src = cursorSrc;
|
|
|
|
|
|
|
|
cursorVertArrayDirty = true;
|
|
|
|
|
|
|
|
if (rect.w <= 0 || rect.h <= 0)
|
|
|
|
{
|
|
|
|
cursorVert.clear();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Vec2 corOff(rect.w - 4, rect.h - 4);
|
|
|
|
|
|
|
|
const Corners<FloatRect> cornerPos =
|
|
|
|
{
|
|
|
|
FloatRect( 0, 0, 4, 4 ), /* Top left */
|
|
|
|
FloatRect( corOff.x, 0, 4, 4 ), /* Top right */
|
|
|
|
FloatRect( 0, corOff.y, 4, 4 ), /* Bottom left */
|
|
|
|
FloatRect( corOff.x, corOff.y, 4, 4 ) /* Bottom right */
|
|
|
|
};
|
|
|
|
|
|
|
|
const Vec2i sideLen(rect.w - 4*2, rect.h - 4*2);
|
|
|
|
|
|
|
|
const Sides<FloatRect> sidePos =
|
|
|
|
{
|
|
|
|
FloatRect( 0, 4, 4, sideLen.y ), /* Left */
|
|
|
|
FloatRect( corOff.x, 4, 4, sideLen.y ), /* Right */
|
|
|
|
FloatRect( 4, 0, sideLen.x, 4 ), /* Top */
|
|
|
|
FloatRect( 4, corOff.y, sideLen.x, 4 ) /* Bottom */
|
|
|
|
};
|
|
|
|
|
|
|
|
const FloatRect bgPos(4, 4, sideLen.x, sideLen.y);
|
|
|
|
|
|
|
|
bool drawSidesLR = rect.h > 8;
|
|
|
|
bool drawSidesTB = rect.w > 8;
|
|
|
|
bool drawBg = drawSidesLR && drawSidesTB;
|
|
|
|
|
|
|
|
size_t quads = 0;
|
|
|
|
quads += 4; /* 4 corners */
|
|
|
|
|
|
|
|
if (drawSidesLR)
|
|
|
|
quads += 2;
|
|
|
|
|
|
|
|
if (drawSidesTB)
|
|
|
|
quads += 2;
|
|
|
|
|
|
|
|
if (drawBg)
|
|
|
|
quads += 1;
|
|
|
|
|
|
|
|
cursorVert.resize(quads);
|
|
|
|
Vertex *vert = &cursorVert.vertices[0];
|
|
|
|
size_t i = 0;
|
|
|
|
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], src.corners.tl, cornerPos.tl);
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], src.corners.tr, cornerPos.tr);
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], src.corners.bl, cornerPos.bl);
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], src.corners.br, cornerPos.br);
|
|
|
|
|
|
|
|
if (drawSidesLR)
|
|
|
|
{
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], src.border.l, sidePos.l);
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], src.border.r, sidePos.r);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (drawSidesTB)
|
|
|
|
{
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], src.border.t, sidePos.t);
|
|
|
|
i += Quad::setTexPosRect(&vert[i*4], src.border.b, sidePos.b);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (drawBg)
|
|
|
|
Quad::setTexPosRect(&vert[i*4], src.bg, bgPos);
|
|
|
|
}
|
|
|
|
|
|
|
|
void updatePauseQuad()
|
|
|
|
{
|
|
|
|
if (!pauseVert)
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* Set quad */
|
|
|
|
Quad::setTexRect(pauseVert, pauseSrc[pauseQuad[pauseQuadIdx]]);
|
|
|
|
|
|
|
|
/* Set opacity */
|
|
|
|
Quad::setColor(pauseVert, Vec4(1, 1, 1, pauseAlpha[pauseAlphaIdx] / 255.0));
|
|
|
|
|
|
|
|
ctrlVertArrayDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateCursorAlpha()
|
|
|
|
{
|
|
|
|
if (cursorVert.count() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Vec4 color(1, 1, 1, cursorAlpha[cursorAlphaIdx] / 255.0);
|
|
|
|
|
|
|
|
for (size_t i = 0; i < cursorVert.count(); ++i)
|
|
|
|
Quad::setColor(&cursorVert.vertices[i*4], color);
|
|
|
|
|
|
|
|
cursorVertArrayDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void stepAnimations()
|
|
|
|
{
|
|
|
|
if (active)
|
|
|
|
if (++cursorAlphaIdx == cursorAlphaN)
|
|
|
|
cursorAlphaIdx = 0;
|
|
|
|
|
|
|
|
if (pause)
|
|
|
|
{
|
|
|
|
if (pauseAlphaIdx < pauseAlphaN-1)
|
|
|
|
++pauseAlphaIdx;
|
|
|
|
|
|
|
|
if (++pauseQuadIdx == pauseQuadN)
|
|
|
|
pauseQuadIdx = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
{
|
|
|
|
if (base.vertDirty)
|
|
|
|
{
|
|
|
|
rebuildBaseVert();
|
|
|
|
base.vertDirty = false;
|
|
|
|
base.texDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (base.texSizeDirty)
|
|
|
|
{
|
|
|
|
updateBaseTexSize();
|
|
|
|
base.texSizeDirty = false;
|
|
|
|
base.texDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (base.texDirty)
|
|
|
|
{
|
|
|
|
redrawBaseTex();
|
|
|
|
base.texDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (clipRectDirty)
|
|
|
|
{
|
|
|
|
updateClipRect();
|
|
|
|
clipRectDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctrlVertDirty)
|
|
|
|
{
|
|
|
|
rebuildCtrlVert();
|
|
|
|
updatePauseQuad();
|
|
|
|
ctrlVertDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctrlVertArrayDirty)
|
|
|
|
{
|
|
|
|
ctrlVert.commit();
|
|
|
|
ctrlVertArrayDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cursorVertDirty)
|
|
|
|
{
|
|
|
|
rebuildCursorVert();
|
|
|
|
updateCursorAlpha();
|
|
|
|
cursorVertDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cursorVertArrayDirty)
|
|
|
|
{
|
|
|
|
cursorVert.commit();
|
|
|
|
cursorVertArrayDirty = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void draw()
|
|
|
|
{
|
|
|
|
if (base.tex.tex == TEX::ID(0))
|
|
|
|
return;
|
|
|
|
|
2014-09-23 19:12:58 +00:00
|
|
|
bool windowskinValid = !nullOrDisposed(windowskin);
|
|
|
|
bool contentsValid = !nullOrDisposed(contents);
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
Vec2i trans(geo.x + sceneOffset.x,
|
|
|
|
geo.y + sceneOffset.y);
|
|
|
|
|
|
|
|
SimpleAlphaShader &shader = shState->shaders().simpleAlpha;
|
|
|
|
shader.bind();
|
|
|
|
shader.applyViewportProj();
|
|
|
|
|
2014-09-23 19:12:58 +00:00
|
|
|
if (windowskinValid)
|
2014-08-12 19:50:59 +00:00
|
|
|
{
|
|
|
|
shader.setTranslation(trans);
|
|
|
|
shader.setTexSize(Vec2i(base.tex.width, base.tex.height));
|
|
|
|
|
|
|
|
TEX::bind(base.tex.tex);
|
|
|
|
base.quad.draw();
|
|
|
|
|
|
|
|
if (openness < 255)
|
|
|
|
return;
|
|
|
|
|
|
|
|
windowskin->bindTex(shader);
|
|
|
|
|
|
|
|
TEX::setSmooth(true);
|
|
|
|
ctrlVert.draw(0, ctrlQuads);
|
|
|
|
TEX::setSmooth(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (openness < 255)
|
|
|
|
return;
|
|
|
|
|
2014-09-23 19:12:58 +00:00
|
|
|
bool drawCursor = cursorVert.count() > 0 && windowskinValid;
|
2014-08-12 19:50:59 +00:00
|
|
|
|
2014-09-23 19:12:58 +00:00
|
|
|
if (drawCursor || contentsValid)
|
2014-08-12 19:50:59 +00:00
|
|
|
{
|
|
|
|
/* Translate cliprect from local into screen space */
|
|
|
|
IntRect clip = clipRect;
|
|
|
|
clip.x += trans.x;
|
|
|
|
clip.y += trans.y;
|
|
|
|
|
|
|
|
glState.scissorBox.push();
|
|
|
|
glState.scissorTest.pushSet(true);
|
|
|
|
|
2014-08-28 21:11:10 +00:00
|
|
|
if (rgssVer >= 3)
|
|
|
|
glState.scissorBox.setIntersect(clip);
|
|
|
|
else
|
|
|
|
glState.scissorBox.setIntersect(IntRect(trans.x, trans.y, geo.w, geo.h));
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
IntRect pad = padRect;
|
|
|
|
pad.x += trans.x;
|
|
|
|
pad.y += trans.y;
|
|
|
|
|
|
|
|
if (drawCursor)
|
|
|
|
{
|
|
|
|
Vec2i contTrans = pad.pos();
|
2014-08-16 20:32:06 +00:00
|
|
|
contTrans.x += cursorRect->x;
|
|
|
|
contTrans.y += cursorRect->y;
|
2014-08-28 21:11:10 +00:00
|
|
|
|
|
|
|
if (rgssVer >= 3)
|
|
|
|
{
|
|
|
|
contTrans.x -= contentsOff.x;
|
|
|
|
contTrans.y -= contentsOff.y;
|
|
|
|
}
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
shader.setTranslation(contTrans);
|
|
|
|
|
|
|
|
TEX::setSmooth(true);
|
|
|
|
cursorVert.draw();
|
|
|
|
TEX::setSmooth(false);
|
|
|
|
}
|
|
|
|
|
2014-09-23 19:12:58 +00:00
|
|
|
if (contentsValid)
|
2014-08-12 19:50:59 +00:00
|
|
|
{
|
2014-08-28 21:11:10 +00:00
|
|
|
if (rgssVer <= 2)
|
|
|
|
glState.scissorBox.setIntersect(clip);
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
Vec2i contTrans = pad.pos();
|
|
|
|
contTrans.x -= contentsOff.x;
|
|
|
|
contTrans.y -= contentsOff.y;
|
|
|
|
shader.setTranslation(contTrans);
|
|
|
|
|
|
|
|
TEX::setSmooth(false); // XXX
|
|
|
|
contents->bindTex(shader);
|
|
|
|
contentsQuad.draw();
|
|
|
|
}
|
|
|
|
|
|
|
|
glState.scissorBox.pop();
|
|
|
|
glState.scissorTest.pop();
|
|
|
|
}
|
|
|
|
|
|
|
|
TEX::setSmooth(false); // XXX FIND out a way to eliminate
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
WindowVX::WindowVX(Viewport *viewport)
|
2014-08-30 22:51:23 +00:00
|
|
|
: ViewportElement(viewport, DEF_Z, DEF_SPRITE_Y)
|
2014-08-12 19:50:59 +00:00
|
|
|
{
|
|
|
|
p = new WindowVXPrivate(0, 0, 0, 0);
|
|
|
|
onGeometryChange(scene->getGeometry());
|
|
|
|
}
|
|
|
|
|
|
|
|
WindowVX::WindowVX(int x, int y, int width, int height)
|
2014-08-30 22:51:23 +00:00
|
|
|
: ViewportElement(0, DEF_Z, DEF_SPRITE_Y)
|
2014-08-12 19:50:59 +00:00
|
|
|
{
|
|
|
|
p = new WindowVXPrivate(x, y, width, height);
|
|
|
|
onGeometryChange(scene->getGeometry());
|
|
|
|
}
|
|
|
|
|
|
|
|
WindowVX::~WindowVX()
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
dispose();
|
2014-08-12 19:50:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::update()
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
p->stepAnimations();
|
|
|
|
|
|
|
|
p->updatePauseQuad();
|
|
|
|
p->updateCursorAlpha();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::move(int x, int y, int width, int height)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
p->width = width;
|
|
|
|
p->height = height;
|
|
|
|
|
|
|
|
const Vec2i size(std::max(0, width), std::max(0, height));
|
|
|
|
|
|
|
|
if (p->geo.w != size.x || p->geo.h != size.y)
|
|
|
|
p->base.texSizeDirty = true;
|
|
|
|
|
|
|
|
p->geo = IntRect(x, y, size.x, size.y);
|
2014-08-16 17:48:47 +00:00
|
|
|
p->updateBaseQuad();
|
2014-08-12 19:50:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool WindowVX::isOpen() const
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
return p->openness == 255;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WindowVX::isClosed() const
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
return p->openness == 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
DEF_ATTR_SIMPLE(WindowVX, X, int, p->geo.x)
|
|
|
|
DEF_ATTR_SIMPLE(WindowVX, Y, int, p->geo.y)
|
|
|
|
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, Windowskin, Bitmap*, p->windowskin)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, Contents, Bitmap*, p->contents)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, Active, bool, p->active)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, ArrowsVisible, bool, p->arrowsVisible)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, Pause, bool, p->pause)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, Width, int, p->width)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, Height, int, p->height)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, OX, int, p->contentsOff.x)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, OY, int, p->contentsOff.y)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, Padding, int, p->padding)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, PaddingBottom, int, p->paddingBottom)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, Opacity, int, p->opacity)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, BackOpacity, int, p->backOpacity)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, ContentsOpacity, int, p->contentsOpacity)
|
|
|
|
DEF_ATTR_RD_SIMPLE(WindowVX, Openness, int, p->openness)
|
2014-09-04 23:26:03 +00:00
|
|
|
|
|
|
|
DEF_ATTR_OBJ_VALUE(WindowVX, CursorRect, Rect*, p->cursorRect)
|
|
|
|
DEF_ATTR_OBJ_VALUE(WindowVX, Tone, Tone*, p->tone)
|
2014-08-12 19:50:59 +00:00
|
|
|
|
|
|
|
void WindowVX::setWindowskin(Bitmap *value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->windowskin == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->windowskin = value;
|
|
|
|
p->base.texDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setContents(Bitmap *value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->contents == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->contents = value;
|
|
|
|
|
|
|
|
FloatRect rect = p->contents->rect();
|
|
|
|
p->contentsQuad.setTexPosRect(rect, rect);
|
2014-08-19 01:06:12 +00:00
|
|
|
p->ctrlVertDirty = true;
|
2014-08-12 19:50:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setActive(bool value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->active == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->active = value;
|
|
|
|
p->cursorAlphaIdx = cursorAlphaResetIdx;
|
|
|
|
p->updateCursorAlpha();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setArrowsVisible(bool value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->arrowsVisible == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->arrowsVisible = value;
|
|
|
|
p->ctrlVertDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setPause(bool value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->pause == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->pause = value;
|
|
|
|
p->pauseAlphaIdx = 0;
|
|
|
|
p->pauseQuadIdx = 0;
|
|
|
|
p->ctrlVertDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setWidth(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->width == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->width = value;
|
|
|
|
p->geo.w = std::max(0, value);
|
|
|
|
p->base.vertDirty = true;
|
|
|
|
p->base.texSizeDirty = true;
|
2014-08-15 21:35:52 +00:00
|
|
|
p->clipRectDirty = true;
|
2014-08-12 19:50:59 +00:00
|
|
|
p->ctrlVertDirty = true;
|
2014-08-16 17:48:47 +00:00
|
|
|
p->updateBaseQuad();
|
2014-08-12 19:50:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setHeight(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->height == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->height = value;
|
|
|
|
p->geo.h = std::max(0, value);
|
|
|
|
p->base.vertDirty = true;
|
|
|
|
p->base.texSizeDirty = true;
|
2014-08-15 21:35:52 +00:00
|
|
|
p->clipRectDirty = true;
|
2014-08-12 19:50:59 +00:00
|
|
|
p->ctrlVertDirty = true;
|
2014-08-16 17:48:47 +00:00
|
|
|
p->updateBaseQuad();
|
2014-08-12 19:50:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setOX(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->contentsOff.x == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->contentsOff.x = value;
|
|
|
|
p->ctrlVertDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setOY(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->contentsOff.y == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->contentsOff.y = value;
|
|
|
|
p->ctrlVertDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setPadding(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->padding == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->padding = value;
|
|
|
|
p->paddingBottom = value;
|
|
|
|
p->clipRectDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setPaddingBottom(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->paddingBottom == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->paddingBottom = value;
|
|
|
|
p->clipRectDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setOpacity(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->opacity == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->opacity = value;
|
|
|
|
p->base.quad.setColor(Vec4(1, 1, 1, p->opacity.norm));
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setBackOpacity(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->backOpacity == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->backOpacity = value;
|
|
|
|
p->base.texDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setContentsOpacity(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->contentsOpacity == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->contentsOpacity = value;
|
|
|
|
p->contentsQuad.setColor(Vec4(1, 1, 1, p->contentsOpacity.norm));
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::setOpenness(int value)
|
|
|
|
{
|
2014-09-23 19:12:58 +00:00
|
|
|
guardDisposed();
|
|
|
|
|
2014-08-12 19:50:59 +00:00
|
|
|
if (p->openness == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
p->openness = value;
|
|
|
|
p->updateBaseQuad();
|
|
|
|
}
|
|
|
|
|
2014-09-04 23:26:03 +00:00
|
|
|
void WindowVX::initDynAttribs()
|
2014-08-12 19:50:59 +00:00
|
|
|
{
|
2014-09-04 23:26:03 +00:00
|
|
|
p->cursorRect = new Rect;
|
|
|
|
p->refreshCursorRectCon();
|
2014-09-06 00:01:20 +00:00
|
|
|
|
|
|
|
if (rgssVer >= 3)
|
|
|
|
{
|
|
|
|
p->tone = new Tone;
|
|
|
|
p->refreshToneCon();
|
|
|
|
}
|
2014-08-12 19:50:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::draw()
|
|
|
|
{
|
|
|
|
p->draw();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowVX::onGeometryChange(const Scene::Geometry &geo)
|
|
|
|
{
|
|
|
|
p->sceneOffset.x = geo.rect.x - geo.xOrigin;
|
|
|
|
p->sceneOffset.y = geo.rect.y - geo.yOrigin;
|
|
|
|
}
|
2014-09-23 19:12:58 +00:00
|
|
|
|
|
|
|
void WindowVX::releaseResources()
|
|
|
|
{
|
|
|
|
unlink();
|
|
|
|
|
|
|
|
delete p;
|
|
|
|
}
|