2013-09-01 14:27:21 +00:00
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/*
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** binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BINDING_H
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#define BINDING_H
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struct ScriptBinding
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{
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/* Starts the part where the binding takes over,
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* loading the compressed scripts and executing them.
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* This function returns as soon as the scripts finish
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* execution or an error is encountered */
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void (*execute) (void);
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/* Instructs the binding
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* to immediately terminate script execution. This
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* function will perform a longjmp instead of returning,
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* so be careful about any variables with local storage */
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void (*terminate) (void);
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2014-08-24 05:36:19 +00:00
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/* Instructs the binding to issue a game reset.
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* Same conditions as for terminate apply */
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void (*reset) (void);
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2013-09-01 14:27:21 +00:00
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};
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/* VTable defined in the binding source */
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extern ScriptBinding *scriptBinding;
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#endif // BINDING_H
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