/* ** binding.h ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #ifndef BINDING_H #define BINDING_H struct ScriptBinding { /* Starts the part where the binding takes over, * loading the compressed scripts and executing them. * This function returns as soon as the scripts finish * execution or an error is encountered */ void (*execute) (void); /* Instructs the binding * to immediately terminate script execution. This * function will perform a longjmp instead of returning, * so be careful about any variables with local storage */ void (*terminate) (void); /* Instructs the binding to issue a game reset. * Same conditions as for terminate apply */ void (*reset) (void); }; /* VTable defined in the binding source */ extern ScriptBinding *scriptBinding; #endif // BINDING_H