2013-09-01 14:27:21 +00:00
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/*
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** gl-util.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLUTIL_H
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#define GLUTIL_H
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2014-05-30 21:01:35 +00:00
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#include "gl-fun.h"
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2013-09-01 14:27:21 +00:00
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#include "etc-internal.h"
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/* Struct wrapping GLuint for some light type safety */
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#define DEF_GL_ID \
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struct ID \
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{ \
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GLuint gl; \
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explicit ID(GLuint gl = 0) \
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: gl(gl) \
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{} \
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ID &operator=(const ID &o) \
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{ \
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gl = o.gl; \
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return *this; \
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} \
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bool operator==(const ID &o) const \
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{ \
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return gl == o.gl; \
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} \
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};
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2013-09-06 10:33:33 +00:00
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/* 2D Texture */
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2013-09-06 10:26:41 +00:00
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namespace TEX
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2013-09-01 14:27:21 +00:00
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{
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DEF_GL_ID
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inline ID gen()
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{
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ID id;
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2014-05-30 21:01:35 +00:00
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gl.GenTextures(1, &id.gl);
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2013-09-01 14:27:21 +00:00
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return id;
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}
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inline void del(ID id)
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{
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2014-05-30 21:01:35 +00:00
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gl.DeleteTextures(1, &id.gl);
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2013-09-01 14:27:21 +00:00
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}
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inline void bind(ID id)
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{
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2014-05-30 21:01:35 +00:00
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gl.BindTexture(GL_TEXTURE_2D, id.gl);
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2013-09-01 14:27:21 +00:00
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}
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inline void unbind()
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{
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bind(ID(0));
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}
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inline void uploadImage(GLsizei width, GLsizei height, const void *data, GLenum format)
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{
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2014-07-19 15:40:40 +00:00
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gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_BYTE, data);
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2013-09-01 14:27:21 +00:00
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}
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inline void uploadSubImage(GLint x, GLint y, GLsizei width, GLsizei height, const void *data, GLenum format)
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{
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gl.TexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, format, GL_UNSIGNED_BYTE, data);
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2013-09-01 14:27:21 +00:00
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}
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inline void allocEmpty(GLsizei width, GLsizei height)
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{
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2014-07-19 15:40:40 +00:00
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gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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2013-09-01 14:27:21 +00:00
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}
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inline void setRepeat(bool mode)
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{
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gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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2013-09-01 14:27:21 +00:00
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}
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inline void setSmooth(bool mode)
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{
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gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mode ? GL_LINEAR : GL_NEAREST);
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gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mode ? GL_LINEAR : GL_NEAREST);
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2013-09-01 14:27:21 +00:00
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}
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}
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2013-09-06 10:33:33 +00:00
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/* Framebuffer Object */
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2013-09-01 14:27:21 +00:00
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namespace FBO
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{
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DEF_GL_ID
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inline ID gen()
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{
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ID id;
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2014-05-30 21:01:35 +00:00
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gl.GenFramebuffers(1, &id.gl);
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2013-09-01 14:27:21 +00:00
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return id;
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}
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inline void del(ID id)
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{
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2014-05-30 21:01:35 +00:00
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gl.DeleteFramebuffers(1, &id.gl);
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2013-09-01 14:27:21 +00:00
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}
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2014-07-16 03:22:43 +00:00
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inline void bind(ID id)
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{
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2014-07-16 03:22:43 +00:00
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gl.BindFramebuffer(GL_FRAMEBUFFER, id.gl);
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2013-09-01 14:27:21 +00:00
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}
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2014-07-16 03:22:43 +00:00
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inline void unbind()
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{
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2014-07-16 03:22:43 +00:00
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bind(ID(0));
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2013-09-01 14:27:21 +00:00
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}
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2013-09-06 10:26:41 +00:00
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inline void setTarget(TEX::ID target, unsigned colorAttach = 0)
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2013-09-01 14:27:21 +00:00
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{
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gl.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0);
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2013-09-01 14:27:21 +00:00
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}
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2013-10-01 11:10:14 +00:00
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inline void clear()
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{
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2014-05-30 21:01:35 +00:00
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gl.Clear(GL_COLOR_BUFFER_BIT);
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2013-10-01 11:10:14 +00:00
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}
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2013-09-01 14:27:21 +00:00
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}
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template<GLenum target>
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struct GenericBO
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{
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DEF_GL_ID
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inline static ID gen()
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{
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ID id;
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2014-05-30 21:01:35 +00:00
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gl.GenBuffers(1, &id.gl);
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2013-09-01 14:27:21 +00:00
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return id;
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}
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inline static void del(ID id)
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{
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2014-05-30 21:01:35 +00:00
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gl.DeleteBuffers(1, &id.gl);
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2013-09-01 14:27:21 +00:00
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}
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inline static void bind(ID id)
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{
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2014-05-30 21:01:35 +00:00
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gl.BindBuffer(target, id.gl);
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2013-09-01 14:27:21 +00:00
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}
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inline static void unbind()
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{
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bind(ID(0));
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}
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inline static void uploadData(GLsizeiptr size, const GLvoid *data, GLenum usage = GL_STATIC_DRAW)
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{
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gl.BufferData(target, size, data, usage);
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}
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inline static void uploadSubData(GLintptr offset, GLsizeiptr size, const GLvoid *data)
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{
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gl.BufferSubData(target, offset, size, data);
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}
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inline static void allocEmpty(GLsizeiptr size, GLenum usage = GL_STATIC_DRAW)
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{
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uploadData(size, 0, usage);
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}
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};
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2013-09-06 10:33:33 +00:00
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/* Vertex Buffer Object */
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typedef struct GenericBO<GL_ARRAY_BUFFER> VBO;
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/* Index Buffer Object */
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typedef struct GenericBO<GL_ELEMENT_ARRAY_BUFFER> IBO;
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2013-09-06 11:14:34 +00:00
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#undef DEF_GL_ID
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2013-09-06 10:33:33 +00:00
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/* Convenience struct wrapping a framebuffer
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* and a 2D texture as its target */
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2013-09-06 10:26:41 +00:00
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struct TEXFBO
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{
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2013-09-06 10:26:41 +00:00
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TEX::ID tex;
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FBO::ID fbo;
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int width, height;
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2013-09-06 10:26:41 +00:00
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TEXFBO()
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: tex(0), fbo(0), width(0), height(0)
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{}
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2013-09-06 10:26:41 +00:00
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bool operator==(const TEXFBO &other) const
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{
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return (tex == other.tex) && (fbo == other.fbo);
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}
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2013-09-06 10:26:41 +00:00
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static inline void init(TEXFBO &obj)
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{
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obj.tex = TEX::gen();
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obj.fbo = FBO::gen();
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TEX::bind(obj.tex);
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TEX::setRepeat(false);
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TEX::setSmooth(false);
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2013-09-01 14:27:21 +00:00
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}
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2013-09-06 10:26:41 +00:00
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static inline void allocEmpty(TEXFBO &obj, int width, int height)
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{
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TEX::bind(obj.tex);
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TEX::allocEmpty(width, height);
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obj.width = width;
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obj.height = height;
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}
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2013-09-06 10:26:41 +00:00
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static inline void linkFBO(TEXFBO &obj)
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{
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2014-07-16 03:22:43 +00:00
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FBO::bind(obj.fbo);
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2013-09-06 10:22:55 +00:00
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FBO::setTarget(obj.tex);
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}
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2013-09-06 10:26:41 +00:00
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static inline void fini(TEXFBO &obj)
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{
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FBO::del(obj.fbo);
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2013-09-06 10:26:41 +00:00
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TEX::del(obj.tex);
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2013-09-01 14:27:21 +00:00
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}
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};
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#endif // GLUTIL_H
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