105 lines
2.3 KiB
C++
105 lines
2.3 KiB
C++
/*
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** viewportelement-binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VIEWPORTELEMENTBINDING_H
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#define VIEWPORTELEMENTBINDING_H
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#include "viewport.h"
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#include "binding-util.h"
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#include "binding-types.h"
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#include "sceneelement-binding.h"
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template<class C>
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RB_METHOD(viewportElementGetViewport)
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{
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RB_UNUSED_PARAM;
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ViewportElement *ve = getPrivateData<C>(self);
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GUARD_EXC( ve->aboutToAccess(); );
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return rb_iv_get(self, "viewport");
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}
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#ifdef RGSS2
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template<class C>
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RB_METHOD(viewportElementSetViewport)
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{
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RB_UNUSED_PARAM;
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ViewportElement *ve = getPrivateData<C>(self);
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VALUE viewportObj = Qnil;
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Viewport *viewport = 0;
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rb_get_args(argc, argv, "o", &viewportObj RB_ARG_END);
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if (!NIL_P(viewportObj))
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viewport = getPrivateDataCheck<Viewport>(viewportObj, ViewportType);
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GUARD_EXC( ve->setViewport(viewport); );
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rb_iv_set(self, "viewport", viewportObj);
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return viewportObj;
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}
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#endif
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template<class C>
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static C *
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viewportElementInitialize(int argc, VALUE *argv, VALUE self)
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{
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/* Get parameters */
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VALUE viewportObj = Qnil;
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Viewport *viewport = 0;
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rb_get_args(argc, argv, "|o", &viewportObj RB_ARG_END);
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if (!NIL_P(viewportObj))
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viewport = getPrivateDataCheck<Viewport>(viewportObj, ViewportType);
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/* Construct object */
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C *ve = new C(viewport);
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/* Set property objects */
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rb_iv_set(self, "viewport", viewportObj);
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return ve;
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}
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template<class C>
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void
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viewportElementBindingInit(VALUE klass)
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{
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sceneElementBindingInit<C>(klass);
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_rb_define_method(klass, "viewport", viewportElementGetViewport<C>);
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#ifdef RGSS2
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_rb_define_method(klass, "viewport=", viewportElementSetViewport<C>);
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#endif
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}
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#endif // VIEWPORTELEMENTBINDING_H
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