152 lines
3.5 KiB
C++
152 lines
3.5 KiB
C++
/*
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** input-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "input.h"
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#include "sharedstate.h"
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#include "exception.h"
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#include "binding-util.h"
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RB_METHOD(inputUpdate)
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{
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RB_UNUSED_PARAM;
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shState->input().update();
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return Qnil;
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}
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static int getButtonArg(VALUE self, int argc, VALUE *argv)
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{
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int num;
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#ifdef RGSS3
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ID sym;
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rb_get_args(argc, argv, "n", &sym RB_ARG_END);
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if (rb_const_defined(self, sym))
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num = FIX2INT(rb_const_get(self, sym));
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else
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num = 0;
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#else
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(void) self;
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rb_get_args(argc, argv, "i", &num RB_ARG_END);
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#endif
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return num;
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}
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RB_METHOD(inputPress)
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{
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int num = getButtonArg(self, argc, argv);
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return rb_bool_new(shState->input().isPressed(num));
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}
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RB_METHOD(inputTrigger)
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{
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int num = getButtonArg(self, argc, argv);
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return rb_bool_new(shState->input().isTriggered(num));
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}
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RB_METHOD(inputRepeat)
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{
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int num = getButtonArg(self, argc, argv);
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return rb_bool_new(shState->input().isRepeated(num));
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}
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RB_METHOD(inputDir4)
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{
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RB_UNUSED_PARAM;
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return rb_fix_new(shState->input().dir4Value());
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}
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RB_METHOD(inputDir8)
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{
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RB_UNUSED_PARAM;
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return rb_fix_new(shState->input().dir8Value());
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}
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/* Non-standard extensions */
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RB_METHOD(inputMouseX)
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{
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RB_UNUSED_PARAM;
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return rb_fix_new(shState->input().mouseX());
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}
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RB_METHOD(inputMouseY)
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{
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RB_UNUSED_PARAM;
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return rb_fix_new(shState->input().mouseY());
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}
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#define DEF_CONST_I(name, value) \
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rb_const_set(module, rb_intern(name), rb_fix_new(value))
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void
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inputBindingInit()
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{
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VALUE module = rb_define_module("Input");
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_rb_define_module_function(module, "update", inputUpdate);
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_rb_define_module_function(module, "press?", inputPress);
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_rb_define_module_function(module, "trigger?", inputTrigger);
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_rb_define_module_function(module, "repeat?", inputRepeat);
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_rb_define_module_function(module, "dir4", inputDir4);
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_rb_define_module_function(module, "dir8", inputDir8);
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DEF_CONST_I("DOWN", Input::Down );
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DEF_CONST_I("LEFT", Input::Left );
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DEF_CONST_I("RIGHT", Input::Right);
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DEF_CONST_I("UP", Input::Up );
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DEF_CONST_I("A", Input::A );
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DEF_CONST_I("B", Input::B );
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DEF_CONST_I("C", Input::C );
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DEF_CONST_I("X", Input::X );
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DEF_CONST_I("Y", Input::Y );
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DEF_CONST_I("Z", Input::Z );
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DEF_CONST_I("L", Input::L );
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DEF_CONST_I("R", Input::R );
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DEF_CONST_I("SHIFT", Input::Shift);
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DEF_CONST_I("CTRL", Input::Ctrl );
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DEF_CONST_I("ALT", Input::Alt );
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DEF_CONST_I("F5", Input::F5 );
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DEF_CONST_I("F6", Input::F6 );
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DEF_CONST_I("F7", Input::F7 );
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DEF_CONST_I("F8", Input::F8 );
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DEF_CONST_I("F9", Input::F9 );
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_rb_define_module_function(module, "mouse_x", inputMouseX);
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_rb_define_module_function(module, "mouse_y", inputMouseY);
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DEF_CONST_I("MOUSELEFT", Input::MouseLeft );
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DEF_CONST_I("MOUSEMIDDLE", Input::MouseMiddle);
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DEF_CONST_I("MOUSERIGHT", Input::MouseRight );
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}
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