85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
/*
|
|
** sprite.h
|
|
**
|
|
** This file is part of mkxp.
|
|
**
|
|
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
|
|
**
|
|
** mkxp is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 2 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** mkxp is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef SPRITE_H
|
|
#define SPRITE_H
|
|
|
|
#include "scene.h"
|
|
#include "flashable.h"
|
|
#include "disposable.h"
|
|
#include "viewport.h"
|
|
#include "util.h"
|
|
|
|
class Bitmap;
|
|
struct Color;
|
|
struct Tone;
|
|
struct Rect;
|
|
|
|
struct SpritePrivate;
|
|
|
|
class Sprite : public ViewportElement, public Flashable, public Disposable
|
|
{
|
|
public:
|
|
Sprite(Viewport *viewport = 0);
|
|
~Sprite();
|
|
|
|
int getWidth() const;
|
|
int getHeight() const;
|
|
|
|
void update();
|
|
|
|
DECL_ATTR( Bitmap, Bitmap* )
|
|
DECL_ATTR( SrcRect, Rect& )
|
|
DECL_ATTR( X, int )
|
|
DECL_ATTR( Y, int )
|
|
DECL_ATTR( OX, int )
|
|
DECL_ATTR( OY, int )
|
|
DECL_ATTR( ZoomX, float )
|
|
DECL_ATTR( ZoomY, float )
|
|
DECL_ATTR( Angle, float )
|
|
DECL_ATTR( Mirror, bool )
|
|
DECL_ATTR( BushDepth, int )
|
|
DECL_ATTR( BushOpacity, int )
|
|
DECL_ATTR( Opacity, int )
|
|
DECL_ATTR( BlendType, int )
|
|
DECL_ATTR( Color, Color& )
|
|
DECL_ATTR( Tone, Tone& )
|
|
DECL_ATTR( WaveAmp, int )
|
|
DECL_ATTR( WaveLength, int )
|
|
DECL_ATTR( WaveSpeed, int )
|
|
DECL_ATTR( WavePhase, float )
|
|
|
|
void initDynAttribs();
|
|
|
|
private:
|
|
SpritePrivate *p;
|
|
|
|
void draw();
|
|
void onGeometryChange(const Scene::Geometry &);
|
|
|
|
void releaseResources();
|
|
const char *klassName() const { return "sprite"; }
|
|
|
|
ABOUT_TO_ACCESS_DISP
|
|
};
|
|
|
|
#endif // SPRITE_H
|