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			137 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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** sprite-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sprite.h"
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#include "sharedstate.h"
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#include "disposable-binding.h"
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#include "flashable-binding.h"
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#include "sceneelement-binding.h"
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#include "viewportelement-binding.h"
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#include "binding-util.h"
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#include "binding-types.h"
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DEF_TYPE(Sprite);
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RB_METHOD(spriteInitialize)
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{
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	Sprite *s = viewportElementInitialize<Sprite>(argc, argv, self);
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	setPrivateData(self, s);
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	/* Wrap property objects */
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	s->initDynAttribs();
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	wrapProperty(self, &s->getSrcRect(), "src_rect", RectType);
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	wrapProperty(self, &s->getColor(), "color", ColorType);
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	wrapProperty(self, &s->getTone(), "tone", ToneType);
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	return self;
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}
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DEF_PROP_OBJ_REF(Sprite, Bitmap, Bitmap,  "bitmap")
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DEF_PROP_OBJ_VAL(Sprite, Rect,   SrcRect, "src_rect")
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DEF_PROP_OBJ_VAL(Sprite, Color,  Color,   "color")
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DEF_PROP_OBJ_VAL(Sprite, Tone,   Tone,    "tone")
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DEF_PROP_I(Sprite, X)
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DEF_PROP_I(Sprite, Y)
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DEF_PROP_I(Sprite, OX)
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DEF_PROP_I(Sprite, OY)
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DEF_PROP_I(Sprite, BushDepth)
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DEF_PROP_I(Sprite, BushOpacity)
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DEF_PROP_I(Sprite, Opacity)
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DEF_PROP_I(Sprite, BlendType)
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DEF_PROP_I(Sprite, WaveAmp)
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DEF_PROP_I(Sprite, WaveLength)
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DEF_PROP_I(Sprite, WaveSpeed)
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DEF_PROP_F(Sprite, ZoomX)
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DEF_PROP_F(Sprite, ZoomY)
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DEF_PROP_F(Sprite, Angle)
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DEF_PROP_F(Sprite, WavePhase)
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DEF_PROP_B(Sprite, Mirror)
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RB_METHOD(spriteWidth)
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{
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	RB_UNUSED_PARAM;
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	Sprite *s = getPrivateData<Sprite>(self);
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	int value = 0;
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	GUARD_EXC( value = s->getWidth(); )
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	return rb_fix_new(value);
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}
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RB_METHOD(spriteHeight)
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{
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	RB_UNUSED_PARAM;
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	Sprite *s = getPrivateData<Sprite>(self);
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	int value = 0;
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	GUARD_EXC( value = s->getHeight(); )
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	return rb_fix_new(value);
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}
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void
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spriteBindingInit()
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{
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	VALUE klass = rb_define_class("Sprite", rb_cObject);
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	rb_define_alloc_func(klass, classAllocate<&SpriteType>);
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	disposableBindingInit     <Sprite>(klass);
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	flashableBindingInit      <Sprite>(klass);
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	viewportElementBindingInit<Sprite>(klass);
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	_rb_define_method(klass, "initialize", spriteInitialize);
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	INIT_PROP_BIND( Sprite, Bitmap,    "bitmap"     );
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	INIT_PROP_BIND( Sprite, SrcRect,   "src_rect"   );
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	INIT_PROP_BIND( Sprite, X,         "x"          );
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	INIT_PROP_BIND( Sprite, Y,         "y"          );
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	INIT_PROP_BIND( Sprite, OX,        "ox"         );
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	INIT_PROP_BIND( Sprite, OY,        "oy"         );
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	INIT_PROP_BIND( Sprite, ZoomX,     "zoom_x"     );
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	INIT_PROP_BIND( Sprite, ZoomY,     "zoom_y"     );
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	INIT_PROP_BIND( Sprite, Angle,     "angle"      );
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	INIT_PROP_BIND( Sprite, Mirror,    "mirror"     );
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	INIT_PROP_BIND( Sprite, BushDepth, "bush_depth" );
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	INIT_PROP_BIND( Sprite, Opacity,   "opacity"    );
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	INIT_PROP_BIND( Sprite, BlendType, "blend_type" );
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	INIT_PROP_BIND( Sprite, Color,     "color"      );
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	INIT_PROP_BIND( Sprite, Tone,      "tone"       );
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	if (rgssVer >= 2)
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	{
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	_rb_define_method(klass, "width", spriteWidth);
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	_rb_define_method(klass, "height", spriteHeight);
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	INIT_PROP_BIND( Sprite, BushOpacity, "bush_opacity" );
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	INIT_PROP_BIND( Sprite, WaveAmp,    "wave_amp"    );
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	INIT_PROP_BIND( Sprite, WaveLength, "wave_length" );
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	INIT_PROP_BIND( Sprite, WaveSpeed,  "wave_speed"  );
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	INIT_PROP_BIND( Sprite, WavePhase,  "wave_phase"  );
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	}
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}
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