mkxp-freebird/binding-mri
cremno e6a116f43f use `rb_funcall2` instead of `rb_funcallv`
In 2.1 `rb_funcall2`  was renamed to `rb_funcallv` and
a macro for backward compatibility was added.
2014-05-25 12:57:04 +02:00
..
audio-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
binding-mri.cpp use `rb_funcall2` instead of `rb_funcallv` 2014-05-25 12:57:04 +02:00
binding-types.h Initial commit 2013-09-01 16:27:21 +02:00
binding-util.cpp Input: Implement RGSS3 functionality in bindings 2014-02-03 15:04:57 +01:00
binding-util.h Merge branch 'dev' 2014-04-17 08:19:24 +02:00
bitmap-binding.cpp Font: Overhaul font asset discovery 2014-04-16 13:37:22 +02:00
disposable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
etc-binding.cpp Transition from QtCore to stdc++ / STL / boost 2013-12-29 13:59:26 +01:00
filesystem-binding.cpp MRI: some minor optimizations 2014-01-24 22:30:19 +01:00
flashable-binding.h MRI: some minor optimizations 2014-01-24 22:30:19 +01:00
font-binding.cpp Font: Overhaul font asset discovery 2014-04-16 13:37:22 +02:00
graphics-binding.cpp MRI-Binding: Add 'Graphics.width/height' bindings (RGSS2) 2014-04-11 13:34:19 +02:00
input-binding.cpp Input: Implement RGSS3 functionality in bindings 2014-02-03 15:04:57 +01:00
module_rpg.cpp Initial commit 2013-09-01 16:27:21 +02:00
module_rpg.rb.xxd Initial commit 2013-09-01 16:27:21 +02:00
plane-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00
sceneelement-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
serializable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
sprite-binding.cpp Sprite: Implement wave effect (RGSS2) 2014-02-03 15:32:50 +01:00
table-binding.cpp Merge #8 2014-01-02 00:11:57 +01:00
tilemap-binding.cpp MRI: some minor optimizations 2014-01-24 22:30:19 +01:00
viewport-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
viewportelement-binding.h MRI: some minor optimizations 2014-01-24 22:30:19 +01:00
window-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00