101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
/*
|
|
** scene.h
|
|
**
|
|
** This file is part of mkxp.
|
|
**
|
|
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
|
|
**
|
|
** mkxp is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 2 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** mkxp is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef SCENE_H
|
|
#define SCENE_H
|
|
|
|
#include "util.h"
|
|
#include "intrulist.h"
|
|
#include "etc.h"
|
|
#include "etc-internal.h"
|
|
|
|
class SceneElement;
|
|
class Viewport;
|
|
class Window;
|
|
|
|
class Scene
|
|
{
|
|
public:
|
|
struct Geometry
|
|
{
|
|
int xOrigin, yOrigin;
|
|
IntRect rect;
|
|
};
|
|
|
|
Scene();
|
|
virtual ~Scene() {}
|
|
|
|
virtual void composite();
|
|
virtual void requestViewportRender(Vec4& /*color*/, Vec4& /*flash*/, Vec4& /*tone*/) {}
|
|
|
|
const Geometry &getGeometry() const { return geometry; }
|
|
|
|
protected:
|
|
void insert(SceneElement &element);
|
|
void reinsert(SceneElement &element);
|
|
|
|
/* Notify all elements that geometry has changed */
|
|
void notifyGeometryChange();
|
|
|
|
IntruList<SceneElement> elements;
|
|
Geometry geometry;
|
|
|
|
friend class SceneElement;
|
|
friend class Window;
|
|
};
|
|
|
|
class SceneElement
|
|
{
|
|
public:
|
|
SceneElement(Scene &scene, int z = 0);
|
|
virtual ~SceneElement();
|
|
|
|
void setScene(Scene &scene);
|
|
|
|
DECL_ATTR_VIRT( Z, int )
|
|
DECL_ATTR_VIRT( Visible, bool )
|
|
|
|
/* Disposable classes reimplement this to
|
|
* check if they're disposed before access */
|
|
virtual void aboutToAccess() const {}
|
|
|
|
protected:
|
|
virtual void draw() = 0;
|
|
virtual void onGeometryChange(const Scene::Geometry &) {}
|
|
|
|
/* Compares to elements in terms of their display priority;
|
|
* elements with lower priority are drawn earlier */
|
|
bool operator<(const SceneElement &o) const;
|
|
|
|
void unlink();
|
|
|
|
IntruListLink<SceneElement> link;
|
|
const unsigned int creationStamp;
|
|
int z;
|
|
bool visible;
|
|
Scene *scene;
|
|
|
|
friend class Scene;
|
|
friend class Viewport;
|
|
};
|
|
|
|
#endif // SCENE_H
|